[0.12.X] Age of Factorio

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jaxterity
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[0.12.X] Age of Factorio

Post by jaxterity »

Age of Factorio
  • Name: Age of Factorio
  • Version: TBA
  • Factorio-Version: 0.12.x
  • Description: To add progression through Ages of advancement. (Will improve this...)
  • License: No set license yet... (Thoughts on this?)
  • Release: TBA
  • Download-Url:
  • Website: [url]factorioforums.com
  • Dependencies: TBA
  • Category: Complete Modular Overhaul
  • Tags: AoF, Age, Ages, Age of Factorio
Note
Long Description
Improvements
If this sounds like the type of mod you would love to help out with, perhaps give your thoughts/suggestions/ideas or if you are able to do graphics or provide assistance with coding or anything, please let me know. I am new to modding and simply had this seemingly wonderful idea for this mod in a game I love so much and it seems within reach therefore I am taking this plunge.
Last edited by jaxterity on Wed Aug 05, 2015 12:11 am, edited 6 times in total.

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darkshadow1809
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Re: [0.12.X] Age of Factorio

Post by darkshadow1809 »

Those little + thingies are called spoilers :)
Spoiler = spoiler without description
Spoiler + is with titlebar

Example
hi there this is a spoiler
click me
Hope this helps :)

In spoiler + in between the [ ] theres spoiler= theres where you edit your title so for example [spoiler=title here)!

;) as for your mod this is a very interesting concept! Looking forward to seeing it develop
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jorgenRe
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Re: [0.12.X] Age of Factorio

Post by jorgenRe »

If you have any questions about coding then feel free to PM me questions ;)!
Also it is sometimes nice to check out other people's work to see how they did something similar to what you want to add into your mod ;)!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

jaxterity
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Re: [0.12.X] Age of Factorio

Post by jaxterity »

Thanks for your idea and your offer of help jorgenRE!

DarkSlayerEX
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Re: [0.12.X] Age of Factorio

Post by DarkSlayerEX »

Funny enough, one of the mods I had worked on before was also named Age of Factorios. Perhaps we had spoken about it once before I left modding.

Being back to factorio, I'll probably be working on mine again. If you want, we can talk about stuff.

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Lutra
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Re: [0.12.X] Age of Factorio

Post by Lutra »

sounds cool. i'd love to help, and maybe add integration with my quest mod(also heavily WIP at the moment) :D
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Factorio2016
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Re: [0.12.X] Age of Factorio

Post by Factorio2016 »

Lutra wrote:sounds cool. i'd love to help, and maybe add integration with my quest mod(also heavily WIP at the moment) :D
jaxterity
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English is not my native language. Translator.

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Lutra
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Re: [0.12.X] Age of Factorio

Post by Lutra »

Factorio2016 wrote:
Lutra wrote:sounds cool. i'd love to help, and maybe add integration with my quest mod(also heavily WIP at the moment) :D
jaxterity
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pfffffff...... i could continue it....
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Covertcreeper
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Re: [0.12.X] Age of Factorio

Post by Covertcreeper »

Im playing it for a few minutes to see what you have, and as far as I can tell there is currently no way to get the cotton plants. Other than that this is really cool, and I could probably do some basic graphics if you need me to.

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