[MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

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ljdp
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Re: Command Control - Remote viewing and management (v1.1.1)

Post by ljdp »

chernosliv wrote:
ljdp wrote:
chernosliv wrote:Will it work with modded radars?
Should do, if you're just changing the prototype of the vanilla radar. But it won't work on entirely new radar prototypes (with a different entity name).
Sad, i wanted to try.
What is the mod you're using?

Choumiko
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Re: Command Control - Remote viewing and management (v1.1.1)

Post by Choumiko »

Haven't looked at the code, but replacing entity.name with entity.type (or the likes) should make it work with any radar?

ljdp
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Re: Command Control - Remote viewing and management (v1.1.1)

Post by ljdp »

Choumiko wrote:Haven't looked at the code, but replacing entity.name with entity.type (or the likes) should make it work with any radar?
Yeah that will work.

chernosliv
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Re: Command Control - Remote viewing and management (v1.1.1)

Post by chernosliv »

ljdp wrote:
What is the mod you're using?
DyTech

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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by Tivec »

I too would like to see support for modded radars. I tried out radar-two, but it has its own name for the various radars it adds, and the functionality is lost for thoes.

Kane
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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by Kane »

Does this work on MP Mainly with Forces? So each person have their own list (team)?

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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by Kane »

Love the mod up to the part where it has inventory control. Not sure if it's possible to have a option config but it would be nice to disable inventory usage and pretty much use it as a CCTV Camera more then anything.

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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by SirRichie »

I like that it has inventory control.
Since each outpost has its own inventory, there is no way of cheating items across the distance, but it is still useful for building.

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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by Adil »

Kane wrote:Does this work on MP Mainly with Forces? So each person have their own list (team)?
Currently, nope.

Also, I actually like how it works with one type of radars and ignores others. This way one can place basic radars wherever he needs to see everything, but can avoid the clutter of unneeded names in the list.

edit: Author hasn't been around for a while. I've made a personal update for 0.12.11. It only partly functional though. Check the github branches.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by SirRichie »

Would you mind letting me know when you have completed the 12.11 port?

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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by ljdp »

SirRichie wrote:Would you mind letting me know when you have completed the 12.11 port?
I'm going to update most of my mods after Factorio hits 0.13.

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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by vic3k »

A bug report. I'm using Factorio 0.12.29 Steam version. When starting a new game or loading an old one I get the error notice (see attachment) and it doesn't start.
Attachments
error message
error message
notice.png (59.18 KiB) Viewed 3775 times

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Adil
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Re: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)

Post by Adil »

Probably this version should work.
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commandcontrol_1.1.3.zip
0.13.3
(8.42 KiB) Downloaded 101 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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