[0.11.X]Big Stacks!

Topics and discussion about specific mods
Post Reply
JohnRipley
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Jun 13, 2015 10:11 pm
Contact:

[0.11.X]Big Stacks!

Post by JohnRipley »

Tired of stacks of 50? and 100?.. Well now you can choose the sizes yourself!

This Big Stacks mod changes all stacks to the default of 1000 items per stack! too much or too little? well this mod contains an easy way to change the size!
in the prototypes folder there's a file called stacksize, and inside a varible "Local stacksize = 1000" change at will.

Download
0.11.22http://www.mediafire.com/download/hcih9 ... _1.1.1.zip

Doublespin
Inserter
Inserter
Posts: 36
Joined: Thu May 21, 2015 12:46 pm
Contact:

Re: [0.11.X]Big Stacks!

Post by Doublespin »

IF you want to change nearly every stacksize then you can use this:

Code: Select all

local StackSize = 1000
for _,dat in pairs(data.raw) do
	for _,items in pairs(dat) do
		if items.stack_size and items.stack_size>1 then
			items.stack_size = StackSize
		end
	end
end
Save it as data-updates.lua and it should change every item that is added by mods. (if a mod change the stacksize of items with data-updates then you probably have to use data-final-fixes.lua)
I'm not a native speaker (obviously), so I will appreciate every pm with corrections :)

JohnRipley
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Jun 13, 2015 10:11 pm
Contact:

Re: [0.11.X]Big Stacks!

Post by JohnRipley »

Doublespin wrote:IF you want to change nearly every stacksize then you can use this:

Code: Select all

local StackSize = 1000
for _,dat in pairs(data.raw) do
	for _,items in pairs(dat) do
		if items.stack_size and items.stack_size>1 then
			items.stack_size = StackSize
		end
	end
end
Save it as data-updates.lua and it should change every item that is added by mods. (if a mod change the stacksize of items with data-updates then you probably have to use data-final-fixes.lua)
yeah.. that would be alot easier..

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [0.11.X]Big Stacks!

Post by Airat9000 »

I did not understand the essence of the work mode
He uvelichvaet amount of space the player and storage? from 100 to 1000?

if so it would be good to make the discovery of this technology that would not be all that easy__) and more interesting

JohnRipley
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Jun 13, 2015 10:11 pm
Contact:

Re: [0.11.X]Big Stacks!

Post by JohnRipley »

Airat9000 wrote:I did not understand the essence of the work mode
He uvelichvaet amount of space the player and storage? from 100 to 1000?

if so it would be good to make the discovery of this technology that would not be all that easy__) and more interesting
No, all items can stack up to 1000 instead of 100 or 50

geech6
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Jul 15, 2015 4:45 am
Contact:

Re: [0.11.X]Big Stacks!

Post by geech6 »

Best... Mod... EVER!!!

It's so simple and perfect. It might be the number of mods I have on my game right now, and probably because I overclocked my inserters, but my computer is screaming due to all of my bases coming to life to fill the inventories.

Like I said, 6 out of 5 stars!

Wyrm
Long Handed Inserter
Long Handed Inserter
Posts: 55
Joined: Fri Jan 30, 2015 3:56 am
Contact:

Re: [0.11.X]Big Stacks!

Post by Wyrm »

Code: Select all

local StackSize = 1000
for _,dat in pairs(data.raw) do
   for _,items in pairs(dat) do
      if items.stack_size and items.stack_size > 1 and items.stack_size < StackSize then
         items.stack_size = StackSize
      end
   end
end
Stack size of 1000 is currently larger than anything in the game, but you never know...

crazysob83
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Apr 17, 2016 8:36 am
Contact:

Re: [0.11.X]Big Stacks!

Post by crazysob83 »

Is there a way to turn the extra furnace speeds and everything else like the added player hp off. Your mod description only mentions stacksizes but should probably also mention these other changes. Feels less like a QoL mod and more a cheat mod

Binnes
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Sep 13, 2016 2:42 pm
Contact:

Re: [0.11.X]Big Stacks!

Post by Binnes »

You can just edit the lua files within. Comment out what you don't want activated with two hyphens "--".
Example

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [0.11.X]Big Stacks!

Post by steinio »

Moving threads marks them as unread.
A little notice about what's happening would be nice.

Greeting steinio
Image

Transport Belt Repair Man

View unread Posts

Post Reply

Return to “Mods”