[MOD 0.1.1] Colored Lights

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If I added anything extra, what would you want?

More Colors!
13
26%
Flood lamps!
26
52%
Something else!
2
4%
Nothing!
2
4%
This mod is dumb!
1
2%
Thundercougarfalconbird!
6
12%
 
Total votes: 50

callmewoof
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[MOD 0.1.1] Colored Lights

Post by callmewoof »

A simple mod that adds 5 colored lamps to the game. Nothing special, but that's the point.

A special thanks to Xterminator for doing a Mod Spotlight Video! https://www.youtube.com/watch?v=Bd_S1UK ... e=youtu.be

Features:
  • Red, Green, Blue, Purple, and Yellow lamps
    50 Red Research; requires Optics
    Shouldn't have any compatibility issues (it just adds 5 new things and changes nothing to the base game
DON'T: Place a lot of them too close together, or you'll go blind with saturation.

DO:
  • Try placing different colors near each other to get a blended color effect.
    Realize that they give a distinct look to specific areas.
    Realize that they are pointless. Why did I think I wanted these in the first place?
    Realize that, oh yeah, plain white lamps are boring. Now I remember.
Screenshots:
Image
Image
Attachments
ColorLights_0.1.1.zip
(164.71 KiB) Downloaded 467 times
Last edited by callmewoof on Sat May 09, 2015 2:25 am, edited 1 time in total.

DOSorDIE
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Re: [MOD 0.1.1] Colored Lights

Post by DOSorDIE »

Thats cool for Multiplayer.
You can say: The things you need are in the blue sector.
Or when we have chests that we can use a color that we find it faster.

Great!

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Thomasnotused
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Re: [MOD 0.1.1] Colored Lights

Post by Thomasnotused »

Oh. My. God.
Yes. Yes. And yes again.
I have no idea what I'm doing.

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Alekthefirst
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Re: [MOD 0.1.1] Colored Lights

Post by Alekthefirst »

I'm going to use-abuse-overuse this
Science - Blue lights (becuase movies and stuff)
Power production - Red lights (pollution)
Defence - Yellow lights (same color as alerts)
Solar farms could be green and then assembly area would be purple, or maybe leave it @ uncolored
Factorio is a game about automating everything. One day, i hope i can automate shitty signatures just like this one.

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Klonan
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Re: [MOD 0.1.1] Colored Lights

Post by Klonan »

how about some grey lights for the film-noir feel?

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Xterminator
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Re: [MOD 0.1.1] Colored Lights

Post by Xterminator »

Awesome awesome awesome! :D I have been wanting new types of lights for a really long time. So thank you! Will be even more epic if you add flood lights in the future.
I am definitely going to do a mod spotlight on this if you don't mind. :)
Image Image Image

callmewoof
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Re: [MOD 0.1.1] Colored Lights

Post by callmewoof »

Xterminator wrote:Awesome awesome awesome! :D I have been wanting new types of lights for a really long time. So thank you! Will be even more epic if you add flood lights in the future.
I am definitely going to do a mod spotlight on this if you don't mind. :)
Cool! Thanks!
Klonan wrote:how about some grey lights for the film-noir feel?
Hmm good question. I'll have to try out other colors.

Thanks to everyone who has enjoyed the mod. :-)

Peter34
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Re: [MOD 0.1.1] Colored Lights

Post by Peter34 »

Hi

I voted for Floodlights, which I think could make a really cool visual. See also this post of mine in another subforum:
https://forums.factorio.com/forum/vie ... =6&t=10291

But even more so than Floodlights, what I'd really like to see is actually a Small Lamp, just a white one, but with 25% of the power consumption of the existing Lamps but also 1/2 the light radius (the physics check out - 1/2 light radius means 1/4 lighted area which is consistent with 25% power consumption).

The regular Lamps use a lot of power, and provide a lot of light, and sometimes that's needed, but in other cases it'd be sufficient with a weaker and less power-hungry Small Lamp.

Those could also be made in coloured versions, but I'm particularly keen on a white light one.

As for materials costs, I don't think it's necessary for the Small Lamps to be cheaper to make. The point is that they're cheaper to power.

Peter34
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Re: [MOD 0.1.1] Colored Lights

Post by Peter34 »

Here's hoping this mod gets updated to alpha 12.

And even more so hoping that Small Lamps will also get added to the mod.

GopherAtl
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Re: [MOD 0.1.1] Colored Lights

Post by GopherAtl »

@peter it actually works right now, but for a "proper" 0.12 version it needs to add the same circuit network support that regular lamps have.
My Mods:
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections

hron84
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Re: [MOD 0.1.1] Colored Lights

Post by hron84 »

Please add wiring support for these lights. It would be very good if you can make a circuit network that blinks different colored lamp for different purposes.

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