Didnt play long enough to catch this. Should be fixed now.Hyperdrive75 wrote:I tried it for 0.12.oLaudix wrote:Since the original author is MIA i fixed it. No fancy code just crude update for it to work.
It seems to work fine until one of your resources run out, then there is this error message:
Error while running the event handler: __Resource-Monitor-Mod__/control.lua:498: attempt to compare numer with table
[MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Attachments
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- Resource-Monitor-Mod_0.5.3.zip
- 0.12 with bug fix
- (13.18 KiB) Downloaded 327 times
![Image](http://olaudix.net23.net/emot/sygna2.png)
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- Burner Inserter
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Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Cool, I'll try it immediately!oLaudix wrote:Didnt play long enough to catch this. Should be fixed now.Hyperdrive75 wrote:I tried it for 0.12.oLaudix wrote:Since the original author is MIA i fixed it. No fancy code just crude update for it to work.
It seems to work fine until one of your resources run out, then there is this error message:
Error while running the event handler: __Resource-Monitor-Mod__/control.lua:498: attempt to compare numer with table
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Trying to add fields to an existing monitor give this error:
Once I hit the "add" button, then throws me out of the game back to the "play" menu
Thank you for supporting this mod - it's one of my favorites !
Once I hit the "add" button, then throws me out of the game back to the "play" menu
Thank you for supporting this mod - it's one of my favorites !
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Oh it was a fair bit more broken than sojockeril wrote:I think it's just missing the oninit function - just checked it on 0.12gr0mpel wrote:hey drs9999
love your mod and would like to know if and when you will make it compatible with 0.12?
its really annoying to go without this awesome mod
![Laughing :lol:](./images/smilies/icon_lol.gif)
Heres my take on a fix cause i couldn't wait too long to play Factorio
![Wink ;)](./images/smilies/icon_e_wink.gif)
(it has been tested and found to work, but if you find a bug that i may have missed, then please let me know and il fix it as soon as possible!)
- Attachments
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- Resource-Monitor-Mod_0.5.4.zip
- Factorio 0.12.0 compatible!(unofficial patch)
- (13.55 KiB) Downloaded 330 times
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
I honestly didnt expect ppl to monitor oil ... i never do it hence i didnt catch that bug either ;p
![Image](http://olaudix.net23.net/emot/sygna2.png)
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Well, since I heard that you can use the beacon with speed modules and the infinite amount (but slow purring) of oil, I hardly need it too, unless you count wanting to know when to add the beacon - so as not to waste resources and energy...oLaudix wrote:I honestly didnt expect ppl to monitor oil ... i never do it hence i didnt catch that bug either ;p
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
It was a bug with the font_color That caused the number to be negative. So well i cheated a little bit to fix itoLaudix wrote:I honestly didnt expect ppl to monitor oil ... i never do it hence i didnt catch that bug either ;p
![Wink ;)](./images/smilies/icon_e_wink.gif)
If collor.r/color.g < 0 then color.r/color.g = 1 and it seemed to be the right thing to do as it still kept low numbers red and high numbers green
![Razz :P](./images/smilies/icon_razz.gif)
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.12] Resource-Monitor-Mod v0.5.4
Still a problem in RMM 0.5.4 (for 0.12)when adding oil well to existing (look at the list and tell me I don't need to unify wells...)
This time it's a different error in a different line
:
This time it's a different error in a different line
![Sad :(](./images/smilies/icon_e_sad.gif)
- Attachments
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- RMM-0.5.4-adding-oil-error.GIF (300.29 KiB) Viewed 11377 times
Re: [MOD 0.12] Resource-Monitor-Mod v0.5.4
Thanks for the info bug fixedjockeril wrote:Still a problem in RMM 0.5.4 (for 0.12)when adding oil well to existing (look at the list and tell me I don't need to unify wells...)
This time it's a different error in a different line:
![Wink ;)](./images/smilies/icon_e_wink.gif)
Please if you could just double check to see if it's fixed as i'm not able to go and check it for my self right now
![Smile :)](./images/smilies/icon_e_smile.gif)
- Attachments
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- Resource-Monitor-Mod_0.5.4.zip
- Bug fix 1
- (13.13 KiB) Downloaded 416 times
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Here, i don't saw this post and make a own update for 0.12.
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
You might wanna check out the subforum for unofficially updated modsL0771 wrote:Here, i don't saw this post and make a own update for 0.12.
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
![Wink ;)](./images/smilies/icon_e_wink.gif)
https://forums.factorio.com/forum/viewforum.php?f=120
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Thanks you!jorgenRe wrote:You might wanna check out the subforum for unofficially updated modsL0771 wrote:Here, i don't saw this post and make a own update for 0.12.
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
https://forums.factorio.com/forum/viewforum.php?f=120
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
I have map version 0.12.33-0
Loaded Resource Monitor version 0.5.4
I get error
__Resource-Monitor-Mod__/control.lua:3:
Attempt to index global 'game' (a nil value)
Would someone please explain what's wrong/what I need to do to get the resource monitor running......
Loaded Resource Monitor version 0.5.4
I get error
__Resource-Monitor-Mod__/control.lua:3:
Attempt to index global 'game' (a nil value)
Would someone please explain what's wrong/what I need to do to get the resource monitor running......
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- Inserter
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Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
You're using a 0.11.x mod that was ported to early 0.12.x. game was changed mid 12-series.Guz wrote:I have map version 0.12.33-0
Loaded Resource Monitor version 0.5.4
I get error
__Resource-Monitor-Mod__/control.lua:3:
Attempt to index global 'game' (a nil value)
Would someone please explain what's wrong/what I need to do to get the resource monitor running......
I'd suggest using something like YARM for resource monitoring. It's available here: viewtopic.php?f=92&t=16698
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Update This mod to newest version beascouse this mod is cool but i can't use it on the newest version ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Nice necro.... Use https://mods.factorio.com/mods/Narc/YARMKemyszPL wrote:Update This mod to newest version beascouse this mod is cool but i can't use it on the newest version
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.