PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Cool, this game just keeps getting better and better.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
If it is my mod, I will fix it
As long as your compatibility mod doesn't overwrite it at the and back in the final stage, otherwise I need to poke you.
Good to know, I will look into it, I have to do it also for Bobs oil/fluid boiler/generator.kingarthur wrote: βSun May 26, 2019 10:20 am ...not sure if you have noticed but we just added a oil/ fluid based boiler to pyph recently that will also probably need adjusted if youve changed the steam temps as it was set to 165 degrees
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
O, the rare earth deadlock's been finally fixed? Niice!
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
current py mods + aai-industry gives
"technology with name 'glass-processing' does not exist
Source: Optics (technology)."
"technology with name 'glass-processing' does not exist
Source: Optics (technology)."
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
OMG thank you so much now i can play my save again. full angels full bobs and full py all seems to be working. you magnificent bastard you
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Well theres not really a good setup right now if you have pyro added and py ores left in the world gen.alercah wrote: βFri May 31, 2019 2:31 am Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?
The games default ore gen system doesnt really doesn't handle the number of ores very well.
I would suggest using the settings and turning most of py ores off as they can be refined from Angel's ores.
Or wait as I'm starting on redoing the ore gen with my own system like the way rso handles it to better control it with so many different ores
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Add double or triple rare earth, molybdenum and kimberlite. The rest is good enough, if using RSO. I think I have all ores except duplicates on. I cheated my rare earth and kimberlite 10 times though, when after 150+ hours in I found out they're too rare, will probably do this also to molybdenum. I play with SpaceX and on a very hard to expand map though, so for default worldgen 2-3 times would be optimal, thinking purely about proportions.alercah wrote: βFri May 31, 2019 2:31 am Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello,
I have next problem, I don't know exactly which mod to blame for this error
I have next problem, I don't know exactly which mod to blame for this error
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello kingarthur,
By exceptions established that is to blame AAI mods.
17.45, only angels+bobs+pyanodons+AAI+APM.
By exceptions established that is to blame AAI mods.
17.45, only angels+bobs+pyanodons+AAI+APM.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Yes, aai+apm+angels+bobs mod - ok.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
It's not supposed to be merged. They are seperate things. The lab is supposed to have a extra slot to put the science pack in.Orris wrote: βSat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
Can you send a copy of your save file. Itll make it easier to see why it's not working
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
yeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the labkingarthur wrote: βSat Jun 01, 2019 9:09 pmIt's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.Orris wrote: βSat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
Can you send a copy of your save file. Itll make it easier to see why it's not working
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
ok thanks ill look into asapOrris wrote: βSat Jun 01, 2019 9:45 pmyeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the labkingarthur wrote: βSat Jun 01, 2019 9:09 pmIt's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.Orris wrote: βSat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
Can you send a copy of your save file. Itll make it easier to see why it's not working
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello again,
Is the mistake still there? Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hi there! thx for your time and sorry for nudging.... but any news? the problem is still exist unfortunatelykingarthur wrote: βSat Jun 01, 2019 10:38 pmok thanks ill look into asapOrris wrote: βSat Jun 01, 2019 9:45 pmyeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the labkingarthur wrote: βSat Jun 01, 2019 9:09 pmIt's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.Orris wrote: βSat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
Can you send a copy of your save file. Itll make it easier to see why it's not working