[MOD 1.1] N.Tech-Chemistry
Re: [MOD 0.12.+] N.Tech-Chemistry
@Natha
Hello, thanks for a great mod!
One thing I found questionable (like @Chess did) was heat capacity for substances. It's halved for seawater, rendering power plants taking twice as much place for the same output, and 0 for gases -- I tend to dispose unused Nitrogen from atmospheric extractors by venting thru Steam Engine, and after adding heat capacity it even became useful, producing some spare power. Of course, it shouldn't go well for explosive gases
As for seawater itself -- I'd love to see it leaving salt in the steam engines (jamming them eventually) and water refineries, and maybe some use for that as well.
Hello, thanks for a great mod!
One thing I found questionable (like @Chess did) was heat capacity for substances. It's halved for seawater, rendering power plants taking twice as much place for the same output, and 0 for gases -- I tend to dispose unused Nitrogen from atmospheric extractors by venting thru Steam Engine, and after adding heat capacity it even became useful, producing some spare power. Of course, it shouldn't go well for explosive gases
As for seawater itself -- I'd love to see it leaving salt in the steam engines (jamming them eventually) and water refineries, and maybe some use for that as well.
Re: [MOD 0.12.+] N.Tech-Chemistry
Maybe you can change the recipe for concrete so it uses seawater instead of normal water. Quite a pain to have to clear the water just to do concrete.
Re: [MOD 0.12.+] N.Tech-Chemistry
After a while I found it easier just to putChess wrote:Maybe you can change the recipe for concrete so it uses seawater instead of normal water. Quite a pain to have to clear the water just to do concrete.
Code: Select all
c.Seawater = false
Re: [MOD 0.12.+] N.Tech-Chemistry
I must be doing something wrong, I've tried for a while now to purify seawater into water to feed my steamengines, but the output of the chem labs purifying water is below 0.2~ wherein the steamengines want 10. Is there a process I'm missing to purify water in a great enough demand to satisfy the steamengines?
Edit:
I tried to fix it myself but I'm stumped, the code says it's 1:1.
Edit #2:
Changing the values above had little effect, however I was able to sidestep it by adjusting the seawater's heat capacity to the same as water. I know I can just disable seawater but I like the effect of having to purify it for the chemical processes.
Edit:
I tried to fix it myself but I'm stumped, the code says it's 1:1.
Code: Select all
order = "a[water-purification]",
category = "chemistry",
ingredients = {
{type="fluid", name="seawater", amount=1}
},
results = {
{type="fluid", name="water", amount=1}
Changing the values above had little effect, however I was able to sidestep it by adjusting the seawater's heat capacity to the same as water. I know I can just disable seawater but I like the effect of having to purify it for the chemical processes.
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Re: [MOD 0.12.+] N.Tech-Chemistry
ok and again, sry for bad English.
I have another Problem! I want to craft Rocketfuel! But for this you need Amonia (the first blue on the Picture). I researched the 3 Points for Chemie (The first wich give me grey-red-grey and the Researchpoint with 2 Researchlevel [first give me Methanol second give me Methylamin, Dimethylamin, Methylhydrazin and Dimethylhydrazin)
No where i can find Amonia
Whats wrong?
What i have to do?
I have another Problem! I want to craft Rocketfuel! But for this you need Amonia (the first blue on the Picture). I researched the 3 Points for Chemie (The first wich give me grey-red-grey and the Researchpoint with 2 Researchlevel [first give me Methanol second give me Methylamin, Dimethylamin, Methylhydrazin and Dimethylhydrazin)
No where i can find Amonia
Whats wrong?
What i have to do?
Re: [MOD 0.12.+] N.Tech-Chemistry
Ammonia should be unter the chemistry subgroup in the inventory. And there is a research called nitrogen processing which enables ammonia.Black Mamba 666 wrote:ok and again, sry for bad English.
I have another Problem! I want to craft Rocketfuel! But for this you need Amonia (the first blue on the Picture). I researched the 3 Points for Chemie (The first wich give me grey-red-grey and the Researchpoint with 2 Researchlevel [first give me Methanol second give me Methylamin, Dimethylamin, Methylhydrazin and Dimethylhydrazin)
No where i can find Amonia
Whats wrong?
What i have to do?
What do you mean with researchpoints? If you use Dytech dynamics, I can't guarantee anything.
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Re: [MOD 0.12.+] N.Tech-Chemistry
Yes i use Dytech, and i have researcherd follow Points:
- nitrogen-processing
Chemistry
advanced Chemistry 1 + 2
Re: [MOD 0.12.+] N.Tech-Chemistry
I cant, for the life of me, get these things to balance out. It seems like everything has hydrogen as a byproduct and I just cant get rid of it fast enough.
Is there a way to convert this excess hydrogen back into a liquid?
Is there a way to convert this excess hydrogen back into a liquid?
Re: [MOD 0.12.+] N.Tech-Chemistry
I made an update, wherein (almost ) all the suggestions and bugs are considered.
I'm sorry that there is no solution in the update yet, but i plan to include funny stuff with explosives and hydrogen. In the meantime you can store all of you hydrogen in storage tanks. =)Zaeon wrote:I cant, for the life of me, get these things to balance out. It seems like everything has hydrogen as a byproduct and I just cant get rid of it fast enough.
Is there a way to convert this excess hydrogen back into a liquid?
Re: [MOD 0.12.+] N.Tech-Chemistry
Oh no worries, I figured it out. Heavy oil cracking uses hydrogen! I'm all good now. Thanks for this mod btw, it's probably my favorite.
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Re: [MOD 0.12.+] N.Tech-Chemistry
hoho wrote:I'm not quite certain what it was exactly but I think it was one (or both) of these:Szymcypt wrote:I've got same thing with no light oil -> petroleum gas recipe. Could you give me the command to force it up, please?hoho wrote:Oh, OK. I still wonder why doesn't light oil->petroleum gas cracking show up without using console commands to force it. According to in-game info, only bobs and this mod changes the recipe/research :\Natha wrote:The util.lua isn't a file of the mod but a file of the game. You find it in Factorio/data/core/lualibs.Code: Select all
/c game.local_player.force.recipes["light-oil-cracking"].enabled=true /c game.local_player.force.reset_recipes()
I can confirm your mod does seem to disable light oil to petrol. had to force enable the recipe.
Re: [MOD 0.12.+] N.Tech-Chemistry
Now fixedzerotheliger wrote:hoho wrote:I'm not quite certain what it was exactly but I think it was one (or both) of these:Szymcypt wrote:I've got same thing with no light oil -> petroleum gas recipe. Could you give me the command to force it up, please?hoho wrote:Oh, OK. I still wonder why doesn't light oil->petroleum gas cracking show up without using console commands to force it. According to in-game info, only bobs and this mod changes the recipe/research :\Natha wrote:The util.lua isn't a file of the mod but a file of the game. You find it in Factorio/data/core/lualibs.Code: Select all
/c game.local_player.force.recipes["light-oil-cracking"].enabled=true /c game.local_player.force.reset_recipes()
I can confirm your mod does seem to disable light oil to petrol. had to force enable the recipe.
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Re: [MOD 0.12.+] N.Tech-Chemistry
Since you have amines, can you add amine gas treating and uses for the H2S and CO2? Maybe a new sulfur source and the sabatier reaction?
Re: [MOD 0.12.+] N.Tech-Chemistry
If the goal is realistic rocket fuel you should probably consider (highly purified) Kerosene+LO2. It's much more common in launch vehicles and saner to get to. Hydrazine needs dinitrogen tetroxide (I think? NTO is the abbreviation) to actually make it to orbit, its not hot enough without it.
Re: [MOD 0.12.+] N.Tech-Chemistry
Hello. I use last wersion of this mod and have a some issue, water purificaton didnot work:
psp: factorio version is 12.30 i think this is a point of problem
picture
So obtain water is imposible. psp: factorio version is 12.30 i think this is a point of problem
Re: [MOD 0.12.+] N.Tech-Chemistry
Hi
Sorry for my broken english.
My question is
I heave bob and N.Tech
How clean see water to make clean water, to make carbon from coal and clean water, to make pump to clean water? :/
Sorry for my broken english.
My question is
I heave bob and N.Tech
How clean see water to make clean water, to make carbon from coal and clean water, to make pump to clean water? :/
Re: [MOD 0.12.+] N.Tech-Chemistry
You can manually craft the inserters (a few hundreds...) to make the green science packs and research several techs up to water purification.Oldhard wrote:Hi
Sorry for my broken english.
My question is
I heave bob and N.Tech
How clean see water to make clean water, to make carbon from coal and clean water, to make pump to clean water? :/
However even then you won't be able to build basic electronic cards since it's a requirement for either chemical plant (to purify water) or pump (to make clean water - though directly making pure water through a pump in Bob's mod is a bit cheesy since you skip the purification part), and clean water is required to make carbon and thus basic electronic cards.
Use the console to put some carbon in your inventory and get unstuck; hopefully the loop will be fixed at some point...
Re: [MOD 0.12.+] N.Tech-Chemistry
Hi!
Sorry for my bad english.
I have a question... me and my friend play with many mod's and at final stage of a game can't make a rocket fuel becouse we can't make a Ammonia (NH3). We start test mod's and find next trouble ...
We instal N.Tech and Bob and when turn off bobplates Ammonia (NH3) is turn on.... When bobplates turn on Ammonia (NH3) is disapear.
Sorry for my bad english.
I have a question... me and my friend play with many mod's and at final stage of a game can't make a rocket fuel becouse we can't make a Ammonia (NH3). We start test mod's and find next trouble ...
We instal N.Tech and Bob and when turn off bobplates Ammonia (NH3) is turn on.... When bobplates turn on Ammonia (NH3) is disapear.
Re: [MOD 0.12.+] N.Tech-Chemistry
Hi, I encountered a problem when using this with KS Power and Homeworld at once. The combination just of either two of these is ok. Seems like Homeworld does something to concrete that N.Tech doesn't expect?
Code: Select all
Error Util.cpp:58: Error while loading recipe prototype "concrete" (recipe): No such node (amount)
Modifications: base->homeworld->N.Tech-Chemistry
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Re: [MOD 0.12.+] N.Tech-Chemistry
I have the same problem as the poster a couple of blocks up. Can't find ammonia in any of the crafting tabs. Can you point us in the right direction to fix this?