[MOD 0.10.3] Reygan's Assembly Mod v1.0

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Sleeeper
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Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Post by Sleeeper »

Airat9000 wrote:when will the corrected version?
Без DyTech у меня нормально работает вместе с Youki.
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Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Post by Airat9000 »

Sleeeper wrote:
Airat9000 wrote:when will the corrected version?
Без DyTech у меня нормально работает вместе с Youki.
ну мне с DyTech нужно было бы :)
ибо вылетает..
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bobingabout
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Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Post by bobingabout »

I got to page 3 and gave up reading, so sorry if I skipped over something important on pages 4 through 7...

Copying mods, or using content from someone elses mod is a bad thing to do.

I have been a modder for years, almost half my life, even though I havn't been active in all that time, my experience as a modder lead onto other things like programming.

From the very start, I had the modders code of honour pounded into me.
You do NOT use someone elses work within your own. Look yes, and gain ideas, but no direct content transfer. This was especially true for any kind of graphics or sound work, Always ask before using any of it.

I have been places where if someone did what you did, they would have been banned, instantly on the spot and ejected from the entire community network, that is how frowned upon it is for you to use someone elses work in your own mod without permission. I'm not saying that is the case here, but, thats what it was like in some places.

I have also been other places, which see all mods as a colaborative effort to improve the game, and even in these places, doing what you did would be frowned upon.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
InertiaXr
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Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Post by InertiaXr »

I have an issue with the new walls in this mod, I'm on base .10 btw. I have made quite a bit of the Reinforced Walls, but they will only go down on every OTHER tile. I figured it was some issue with the physical size of the mod-added walls, but there are a few places on my map where I CAN place them end to end and make a real wall, but most of the time the game acts like each piece of wall is too big to have another piece of wall connected to it, it's very strange. Does anybody know how I can fix this?
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Reygan
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Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Post by Reygan »

InertiaXr wrote:I have an issue with the new walls in this mod, I'm on base .10 btw. I have made quite a bit of the Reinforced Walls, but they will only go down on every OTHER tile. I figured it was some issue with the physical size of the mod-added walls, but there are a few places on my map where I CAN place them end to end and make a real wall, but most of the time the game acts like each piece of wall is too big to have another piece of wall connected to it, it's very strange. Does anybody know how I can fix this?
I stop working on mod bacause of insufficience of free time. When I will have enougn time, I will update it.
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bobingabout
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Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Post by bobingabout »

The issue is most likely due to the change in the way base game deals with 1x1 entities since v0.10.0, you will need to edit the wall's collission boxes to match those in base game.
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Reygan
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Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Post by Reygan »

Updated to Factorio 0.10.2
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Re: [MOD 0.10.3] Reygan's Assembly Mod v1.0

Post by Reygan »

Updated (0.10.3)
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Re: [MOD 0.10.3] Reygan's Assembly Mod v1.0

Post by bobingabout »

Were there any significant changes in 0.10.3 that required you to update the mod, or was it just something you did because you wanted to update it?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Reygan
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Re: [MOD 0.10.3] Reygan's Assembly Mod v1.0

Post by Reygan »

bobingabout wrote:Were there any significant changes in 0.10.3 that required you to update the mod, or was it just something you did because you wanted to update it?
There was just bugfixes, nothing new was added for now.
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