That is of course optional.Narc wrote:My intent is to read the game's data structures to produce the list, which would also mean maximum compatibility with mods as long as they use the normal biter spawning mechanics, but if that doesn't work out, a hard-coded list is better than nothing. Be aware that somewhere down the line (at about 0.7-ish, if memory serves), small biters stop being able to spawn.
What I think your mod should indicate, if those options are enabled, is the current list of possible threads, and also the next upcoming change, the Evolution Factor that causes that change to happen, and what the change consists of.