Just fix it by youself, in "control.lua" (s.862) just wrap that compare in two checks:aRatNamedSammy wrote:got a bug , running 12.22, game started on 12.20.
easy to repeat, just try to change anything on the forcefield, or remove it, it crash the game
Code: Select all
if field.health ~= nil then
if forcefieldTypes[field.name]["maxHealth"] ~= nil then
if field.health >= forcefieldTypes[field.name]["maxHealth"] then
table.remove(emitterTable["generating-fields"], k)
end
end
end
Code: Select all
deathEntity = "forcefield-death-damage"