Sorry for the hassle guys, my fault
![Razz :P](./images/smilies/icon_razz.gif)
Question: If I turn RSO on now in my existing game, it should work for undiscovered junks, right?
Oof. That's hardcore. Possibly?
How about an Ironman Kit that gives you power armor, defense lasers and nanobots
Thank you very much.inputfish wrote: Thu Sep 12, 2019 5:38 pm @Deadlock989 Really enjoying the mod so far! Love the mechanics and style; almost feels like an expansion to the original
Would you be able to share a high level overview of your graphics workflow? I love the work and have been tinkering with Blender as a hobby and would love to learn more. No worries if you can’t share or go into detail.
Thanks for the (moral) support, it's appreciated.OBXandos wrote: Thu Sep 12, 2019 10:51 pmI know you said you don't want or need any money for your modding work but if you ever change your mind i would be happy to toss some dollars your way.
I love it when users fix their problems themselves... I might need to add some warning somewhere for this case just in case..fishycat wrote: Thu Sep 12, 2019 11:23 am I found it. Apparently I had both values (vanilla biter generation and rso generation) unticked somehow. As soon as I ticked vanilla in startup, it just works fine.
Sorry for the hassle guys, my fault
Question: If I turn RSO on now in my existing game, it should work for undiscovered junks, right?
It shall be known as the fishycat-conundrumorzelek wrote: Fri Sep 13, 2019 10:50 am I might need to add some warning somewhere for this case just in case..
In the end I decided to start all over again. Only two hours in, and the weekend ahead... Totally worth it in my opinion and a must have for the best train experience.orzelek wrote: Fri Sep 13, 2019 10:50 amAnd yes - RSO will only work for newly generated chunks. It might be a bit further then you image tho - what is a newly generated chunk depends on how far into the black game already generated.
You need a lawyer to answer these questions correctly.SanSanii4 wrote: Fri Sep 13, 2019 1:39 pm Hello, Deadlock989! You made beautiful mod, but I have some questions about license.
1. Can streamer/videoblogger show game in your mod with ON monetization on YouTube (ads during video by Google)?
2. Can streamer/videoblogger show game in your mod with ON partnership on Twitch/Youtube (paid subscriber and other cheers)?
3. Can streamer/videoblogger show game in your mod with direct common donation to streamer (Donationalert, Patreon and others)?
4. Can streamer/videoblogger show game in your mod with donation by events within game (similar HSK mod for rimworld)?
Thank you
I would dearly love to see a Wube version of the monowheel. Those guys have proper artists so there is no doubt in my mind that it would be even more adorable. That said, there's not really a clear need in the vanilla progression for an earlier vehicle.BHakluyt wrote: Fri Sep 13, 2019 4:54 pm Hi Deadlock. Your mod is beyond amazing! I would love it if the devs could give you a kickback and incorporate the burner lamps, mono wheel and sign thingies into the main game. The mono wheel is just too cool for words and fits in so nicely with the game's vibe. Just wanted to give a shout out.
And sorry for screwing with your habits when requesting for the active topics button to the forums...
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166.545 Mods to disable:Fehler beim Laden der Mods: Error in assignID, tile with name 'stone-gravel' does not exist.
Source: stone-gravel (item).
Mods, die deaktiviert werden müssen:
• IndustrialRevolution
• alien-biomes
• IndustrialRevolution
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119.486 Script @__alien-biomes__/data-final-fixes.lua:252: More than 255 tiles are defined, the game will not load unless some are removed.
If I remember right from poking around in Alien Biomes (to sort out another issue), AB takes the slightly drastic approach of killing off any placeable tiles it can in order to load up its many, many, many terrain tiles and fit them into the 255 limit. On the one hand, this is a good plan because saved games are completely invalid if they reference terrain that no longer exists, while placed tiles just vanish. On the other hand, get your mitts off my tiles, jesus christ, or at least take the place_result parameter off their item as well.steinio wrote: Fri Sep 13, 2019 8:44 pm Edit: Could just be to many tiles by not your mod.Code: Select all
119.486 Script @__alien-biomes__/data-final-fixes.lua:252: More than 255 tiles are defined, the game will not load unless some are removed.
It's likely an oversight. I didn't think to look at the GUI, I just assumed it would track the launch of anything that qualified as a satellite. If I can get a report from them (preferably on mod portal) I will add it to the list to look at, but since it doesn't affect actual game world mechanics in any way I can think of, likely to be given very low priority right now.Mylon wrote: Fri Sep 13, 2019 10:02 pm Deadlock, the Comfy server launched a few probes, but they're not tracked as satellites in the GUI? Seems like an oversight. Not sure if it's fixed or not because all of these servers can't be bothered to stay up to date or if the gui is even yours because it might be Comfy's softmod.