- Added setting to not number the portals of the first player - useful in singleplayer
[MOD 0.16 - 1.1] Portals
Re: [MOD 0.14 - 0.16] Portals
Version 0.3.3 is out:
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Re: [MOD 0.14 - 0.16] Portals
Version 0.4.0 is out:
- Updated for 0.17
- Added thumbnail
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Re: [MOD 0.16 + 0.17] Portals
Version 0.4.2 is out:
- Fixed migration of numbering from 0.16
- Fixed that I did not handle my portals becoming invalid after raising events
- Added errors when building fails
- Fixed that placing portals cross-surface did not work
- Fixed issue related to the order of the functions in the file.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: [MOD 0.16 + 0.17] Portals
Version 0.4.6 is out:
- Fixed compatibility with warptorio2.
- Fixed happy accident related to cloning.
- Uses event filtering functionality.
- Fixed interaction with mods that custom raise on_built_entity.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: [MOD 0.16 - 0.18] Portals
Version 0.5.0 is out:
- Updated for 0.18.
- Lemon grenades now destroy decoratives.
- Code cleanup based on 0.18.27 event filtering changes.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: [MOD 0.16 - 1.0] Portals
Version 0.7.0 is out:
- Updated to Factorio 1.1.
- Portals now "suck in" the player if the player has a high movement speed.
- Updated to Factorio 1.0.
- Removed the ability to migrate from mod versions <= 0.4.1.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: [MOD 0.16 - 1.1] Portals
Version 0.7.1 is out:
- Changed license to MIT.
I cannot (reasonably) play games without controller support.
Maintaining mods for a game I can't play is an uninteresting hobby for me.
So I want to make it easier for others to fork my mods.
May you take this code and have fun with it.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.