[MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
- Winseven4lyf
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Re: [MOD 0.12.x] Electric Furnaces v1.3.3
@GotLag, My brain is stupid, and I could not figure out the ratio for fuel to electricity What is the ratio?
Re: [MOD 0.12.x] Electric Furnaces v1.3.3
Boilers heat water at 50% efficiency.
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Re: [MOD 0.12.x] Electric Furnaces v1.3.3
Any idea if/when this will be updated to be compatible with .13? My base has been almost entirely upgraded with these burners, can't do much if they're all gone
Re: [MOD 0.12.x] Electric Furnaces v1.3.3
Done. Please let me know if there are any issues, I don't have much time to test at the moment.
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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
You're a god, I'll check when I get home!
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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
Might just be me but on the current version my FPS halves when I approach my electric stone furnaces.
Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
I can't reproduce the slowdown, and the electric stone furnace is a very simple copy of the regular stone furnace but set to use electricity instead of fuel.
Do you have anything else nearby? Factorissimo mod perhaps?
Do you have anything else nearby? Factorissimo mod perhaps?
Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
in the 2.1.1 vesrsion for Factorio 0.14 electric steel furnance is not avaiable
Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
Sorry about that, accidentally left that line out. Fixed in 2.1.2
Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
Nice and Fast thxGotLag wrote:Sorry about that, accidentally left that line out. Fixed in 2.1.2
btw awesome mod
Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
could you make it compatible with Bob's mods?
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- Long Handed Inserter
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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
Will you make this 0.14 compatible or will you wait for 0.15?
Re: [MOD 0.12.x, 0.13.x] Electric Furnaces
if you check the mod portal you will see a version for 0.14 and 0.15 availableJustderpingalong wrote:Will you make this 0.14 compatible or will you wait for 0.15?
https://mods.factorio.com/mods/GotLag/E ... 20Furnaces
Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
with boilers at 50% efficiency now it is not efficient to use the stone or steel electric versions as they now consume 2x the coal (in steam boilers) as their burner (base) equivalents. i adjusted my mod for using 90kw as a result.
also the new electric boiler would be nice if it was moved to the coal liquification area as that it what it is intended for use with.
setting the recipe to false and adding this line to technology.lua addresses this.
also the new electric boiler would be nice if it was moved to the coal liquification area as that it what it is intended for use with.
setting the recipe to false and adding this line to technology.lua addresses this.
Code: Select all
table.insert(data.raw["technology"]["coal-liquefaction"].effects,{type = "unlock-recipe",recipe = "electric-boiler"})
Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Boilers have always been 50% efficient.
I consider it a convenience tax - going electric hugely simplifies your logistics, so it seems fair that you pay an energy premium.
I consider it a convenience tax - going electric hugely simplifies your logistics, so it seems fair that you pay an energy premium.
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
First of all, it should be in the mod description. Right now it's not clear to new users that it actually doubles the coal usage.GotLag wrote:I consider it a convenience tax - going electric hugely simplifies your logistics, so it seems fair that you pay an energy premium.
Secondly I disagree with your statement. Powerplants are build big because it's one of the places where bigger is better. Coal usage and pollution for each MW is actually fairly low and small fires like there would be in each furnace. One reason railroads switched away from steam was that electrics use less coal for each horsepower, even if the electricity comes from coal fired powerplants and it has been that way since the 20s or 30s.
If electric smelters were as inefficient as in this mod, then real life steelworks would use coal. They tend to use electric heating instead and it has been that way from before politicians started taxing coal and demanding all sorts of expensive filters.
Having said that, electric smelters produce heat with gigantic coils, which causes an issue with impedance. This is bad for AC powergrids, meaning they can be as bad as 75% efficiency.
I propose:
- Reducing pollution to make electric furnaces pollute less even when you take the powerplant into consideration
- Assume coal burning to have 50% efficiency, meaning electric power usage should divided by 2.
- Multiply the power usage with assumed power factor, which I will assume to be 1.3.
180 kW/2 = 90 kW
90 kW * 1.3 = 117 kW
This will create 1.11 pollution in the powerplant. The coal fired stone furnace pollutes 1.8, meaning if the electric stone furnace pollutes 0.3, making a total of 1.41.
This means going from a stone furnace to an electric stone furnace would increase coal usage by 30%, but reduce pollution from 1.8 to 1.41, a nearly 22% reduction. That seems like a fair tradeoff to me and the numbers are somewhat realistic (though the increase in coal usage seems a bit much to me).
The only problem I have with this is that it is unbalanced regarding vanilla electric furnaces, which pollutes 0.9. This is a great mod, but making it balanced seems quite tricky.
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Hello,
your electric boiler is not producing steam in the actual version of Factorio. So I need still a coal boiler to heat up the steam engines.
Greets
Devi
your electric boiler is not producing steam in the actual version of Factorio. So I need still a coal boiler to heat up the steam engines.
Greets
Devi
Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Any chance of an electrification of Angel's blast furnace being added here?
Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
I haven't used Angel's, I may have a look on the weekend but no promises.
Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Ah. Well I appreciate you taking a look if you get a chance. It's the only thing I haven't been able to eliminate the fuel belt over to in my heavily modded game and seems a logical addition to this mod thematically.GotLag wrote:I haven't used Angel's, I may have a look on the weekend but no promises.