Lezreth wrote:...
Thanks for bringing this forward guys, fixed for 0.1.5.Kabaril wrote:...
Kabaril especially, thanks for all your help
Lezreth wrote:...
Thanks for bringing this forward guys, fixed for 0.1.5.Kabaril wrote:...
Thanks heapsSworn wrote:Dude those explosion are awesome!!!!!!
Would be possible to have an artillery version of the bomb?
Will doSworn wrote:Meh, automated destruction is the way to go .
Definitely waiting for those new idea that you said. Post a link to us when you have it, can't wait for more explosions!
Ok, ZombieMoose and you have changed my mind.Sworn wrote:... Post a link to us when you have it...
Woohoo! I'm excited.MadClown01 wrote:Ok, ZombieMoose and you have changed my mind.Sworn wrote:... Post a link to us when you have it...
Tactical thermonuclear artillery shells and tactical nuclear artillery shells have been added for 0.1.6, opt-in via game settings
Hi Light, glad you're enjoying it!Light wrote:A couple ideas came to mind after playing with it for a while.
- Toggle for the removal of the OP Kovarex recipe
- Better Bob's integration by making atomic rockets require Bob's parts so they all balance out.
- Colour tips for the artillery shells so they stand out better
I think I'll stick to your mod for recycling because nuclear fuel can't be recycled constantly and eventually runs out. Other mods seem to give you 100% back or even a surplus of fuel over time which always boggled my mind. It's nice to get a small return for recycling but nothing lasts forever, let alone gives you more of it.
Now for the fun part of deciding how to allocate fuel recycling vs munitions production.
To be honest, not sure. Am investigating.orzelek wrote:Does this mod and others from the set support productivity limitations?
Wonderful, an enrichment process to finally make extensive use of the U-238 that accumulates uncontrollably.MadClown01 wrote:I'm thinking about having a replacement for Kovarex that's an enrichment process, just like the old Nuclear Power.
Hi orzelekorzelek wrote:Does this mod and others from the set support productivity limitations?
Oh no... A more realistic enrichment process would not involve the lovely Koravex ability to turn U-238 directly into U-235 - so it wouldn't fix your problem.Light wrote:Wonderful, an enrichment process to finally make extensive use of the U-238 that accumulates uncontrollably.MadClown01 wrote:I'm thinking about having a replacement for Kovarex that's an enrichment process, just like the old Nuclear Power.
I've finished creating the nuclear fuel sector which uses your uranium hexafluorite tech, but it creates over 30,000 U-238 per hour which naturally isn't remotely used up as fast as it's made. Even with forcefully redirecting it to creating uranium ammo, the stockpile shows no sign of slowing. It's also the reason I haven't ventured into thorium tech all that much since U-238 is taking priority in attempts to burn some of them. It's truly a pain in the ass.
My issue with the Korvarex process is that it creates 80GJ with only 21 U-238 at 100%. I'm easily able to create hundreds of terajoules for free every hour, which is why I consider it a cheat alongside many others who voiced their same concerns. It also undermines fuel recycling and even thorium fuel which is supposed to be superior in joules per cell, but with millions of uranium cells on standby it doesn't mean anything.MadClown01 wrote:Oh no... A more realistic enrichment process would not involve the lovely Koravex ability to turn U-238 directly into U-235 - so it wouldn't fix your problem.Light wrote:Wonderful, an enrichment process to finally make extensive use of the U-238 that accumulates uncontrollably.MadClown01 wrote:I'm thinking about having a replacement for Kovarex that's an enrichment process, just like the old Nuclear Power.
I've finished creating the nuclear fuel sector which uses your uranium hexafluorite tech, but it creates over 30,000 U-238 per hour which naturally isn't remotely used up as fast as it's made. Even with forcefully redirecting it to creating uranium ammo, the stockpile shows no sign of slowing. It's also the reason I haven't ventured into thorium tech all that much since U-238 is taking priority in attempts to burn some of them. It's truly a pain in the ass.
I'm now seriously thinking about not changing the Koravex unless I have some better systems that would actually prevent U-238 buildup. In the meantime, I'm introducing depleted uranium smelting for my processing mod, which should use up more U-238 than is required currently - that should help!
A lot to think about - thanksLight wrote:...
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__Clowns-Nuclear__/data-final-fixes.lua:1: attepmt to index field 'centrifuging-2' (a nil value)
Oh dear - will fix when I get home. Thanks for reporting!Lezreth wrote:Your mod crashed on game startup (Game version 0.16.29, build 36026). The error message:
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__Clowns-Nuclear__/data-final-fixes.lua:1: attepmt to index field 'centrifuging-2' (a nil value)