![Razz :P](./images/smilies/icon_razz.gif)
Thanks for the heads-up about the potential crash. I'll see if I get it too and locate the log files to see what went wrong.
Your world wasn't corrupted after you installed the mod/placed the building, right?
Nope.Shrooblord wrote:Your world wasn't corrupted after you installed the mod/placed the building, right?
I'm gonna snoop around in the mod script and see if it's something that warrants an easy fix tomorrow.Error while running the event handler:
__blueprintDeployer__/control.lua:417:LuaPlayer doesn't contain key real2screenposition.
Your mod doesn't use circuit, has no deconstructor and needs physical blueprints. Which means it is a hassle to make repeating structures (need to somehow move the blueprint from one chest to the next within your blueprint), multiplying structure (you only have 1 blueprint item which can't be copied), no "walkers" (because no deconstructor), no circuit, which means you have to do tricks with smart inserters delivering the blueprint instead since those can have circuit conditions. It's just very limited at the moment and not really useful. But it has great potential! And it actually does something without crashing q:doc wrote:I created another mod similar to this one. The old version is here, but I have a much improved 0.1.0 version which I haven't released yet (moving house slightly got in the way) : viewtopic.php?f=93&t=24053
It is basically the same idea but the mechanics of how it works are slightly different, hopefully a bit more flexible.
Yep, right now you are correct. But I have plans for some parts of this, I actually just expanded on this in the description. Let me just address those points:Qon wrote:Your mod doesn't use circuit, has no deconstructor and needs physical blueprints. Which means it is a hassle to make repeating structures (need to somehow move the blueprint from one chest to the next within your blueprint), multiplying structure (you only have 1 blueprint item which can't be copied), no "walkers" (because no deconstructor), no circuit, which means you have to do tricks with smart inserters delivering the blueprint instead since those can have circuit conditions. It's just very limited at the moment and not really useful. But it has great potential! And it actually does something without crashing q:doc wrote:I created another mod similar to this one. The old version is here, but I have a much improved 0.1.0 version which I haven't released yet (moving house slightly got in the way) : viewtopic.php?f=93&t=24053
It is basically the same idea but the mechanics of how it works are slightly different, hopefully a bit more flexible.