[MOD 0.12.x] Large, filterable chests
Re: [0.12.x] Large, filterable chests
[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
Koub - Please consider English is not my native language.
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Re: [0.12.x] Large, filterable chests
Uploaded a new version: https://forums.factorio.com/forum/vie ... hp?t=13312
This new version allows you to research and build these chests very early in the game, so you can start building the factory with them instead of having to retrofit the factory for them later.
This new version allows you to research and build these chests very early in the game, so you can start building the factory with them instead of having to retrofit the factory for them later.
Change log
Re: [0.12.x] Large, filterable chests
Moved to convenience, I think this is more game-changing, than just adding a new chest.
Cool suggestion: Eatable MOUSE-pointers.
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- bigyihsuan
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Re: [0.12.x] Large, filterable chests
I've been trying to open the prototype files with Notepad+, but it seems to be set to read-only.
The only way to edit the files, I've found, is to open it in Notepad, save as a .TXT, then rename the file extension from TXT to LUA. Once I've done that, I can open it in Notepad++.
The only way to edit the files, I've found, is to open it in Notepad, save as a .TXT, then rename the file extension from TXT to LUA. Once I've done that, I can open it in Notepad++.
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Re: [0.12.x] Large, filterable chests
The reason for that is the files were under source control when the release is packaged together as a .ZIP. To edit the file on Windows, right-click -> properties -> uncheck read-only. On *nix, chmod +w filenamebigyihsuan wrote:I've been trying to open the prototype files with Notepad+, but it seems to be set to read-only.
The only way to edit the files, I've found, is to open it in Notepad, save as a .TXT, then rename the file extension from TXT to LUA. Once I've done that, I can open it in Notepad++.
Re: [0.12.x] Large, filterable chests
Would it be possible to make the chest be laid down by construction bots? Currently when creating a blueprint I only get the temporary piece of railroad and not the actual chest itself.
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Re: [0.12.x] Large, filterable chests
Unfortunately no. Because the "chest" is actually a cargo wagon, it requires a piece of rail to sit on. So when you blue-print the layout, you get rail + wagon (instead of chest), and the robots don't know how to build it.hoho wrote:Would it be possible to make the chest be laid down by construction bots? Currently when creating a blueprint I only get the temporary piece of railroad and not the actual chest itself.
Ghost-build still works though.
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Re: [0.12.x] Large, filterable chests
Uploaded version 0.12.7: https://forums.factorio.com/forum/vie ... hp?t=13312
Changes:
- Version 0.12.7: Hide the non-item items.
Changes:
- Version 0.12.7: Hide the non-item items.
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Re: [MOD 0.12.x] Large, filterable chests
Any chance of this getting updated to 0.12.11?
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Re: [MOD 0.12.x] Large, filterable chests
I'll take a look to see what's changed between 0.12.1 and 0.12.11 tomorrow and see what I can do.Simon04090 wrote:Any chance of this getting updated to 0.12.11?
Re: [MOD 0.12.x] Large, filterable chests
I get this error when starting factorio with this mod
Code: Select all
0.245 Loading mod core 0.0.0 (data.lua)
0.249 Loading mod base 0.12.16 (data.lua)
0.332 Loading mod LongLargeChests 0.12.7 (data.lua)
0.341 Error Util.cpp:49: __LongLargeChests__/data.lua:1: __LongLargeChests__/prototypes/entity/entities.lua:14: attempt to index field 'rail' (a nil value)
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Re: [MOD 0.12.x] Large, filterable chests
Uploaded version 0.12.11: https://forums.factorio.com/forum/vie ... hp?t=13312TBog wrote:I get this error when starting factorio with this modCode: Select all
0.245 Loading mod core 0.0.0 (data.lua) 0.249 Loading mod base 0.12.16 (data.lua) 0.332 Loading mod LongLargeChests 0.12.7 (data.lua) 0.341 Error Util.cpp:49: __LongLargeChests__/data.lua:1: __LongLargeChests__/prototypes/entity/entities.lua:14: attempt to index field 'rail' (a nil value)
This new version is compatible with Factorio version 0.12.11 and later (up to 0.12.19 currently). I have only done minimal testings, so please let me know if there are issues.
Life is kinda crazy right now, so I'm not checking these forums often. Therefore, PM me if things are still broken, the forum will alert me via email.
Long.
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Re: [0.12.x] Large, filterable chests
Wouldn't it be possible to make several types of those rails which gets converted to their proper chest that they where before? Like one rail for 2x2 chest another one for 3x3 chest etc...johanwanderer wrote: Unfortunately no. Because the "chest" is actually a cargo wagon, it requires a piece of rail to sit on. So when you blue-print the layout, you get rail + wagon (instead of chest), and the robots don't know how to build it.
Ghost-build still works though.