[MOD 1.1] Warehousing v0.4.0
Re: [MOD 0.14] Warehousing v0.0.11
Hey man, you may be some kind of weird furry, but I still wanna thank you for updating this thing to be 0.14 compatible, so I can finally use it to clean up my what can only be called horrible mess of storage.
Re: [MOD 0.13] Warehousing v0.0.10
having ONE official public version is nice.Anoyomouse wrote:this being said, please feel free to change it for your own game, but please DON'T change it for everyone just because you think it's better for you
thus i don't change values myself, but ask whether you can add another storage "chest" that is compatible with the requester and provider "chests". i already had quite a few item bombs when trying to reorganize something and putting an active provider chest on top of the storage chest (luckily, i had the magnet mod and an autotrash mod that helped me clean up the mess pretty fast)
i like the oversized storage warehouse and wouldn't like it to be gone or different, but i also want a compatible storage warehouse that can be exchanged with requester warehouses, and with active and passive provider warehouses, and even with the fifth type (the former smart warehouses). maybe there simply could be a yellow storage warehouse with the same size and capacity as the other warehouses (to easily switch back and forth between them), and another variant (orange or something) with the same physical size but the current superlarge capacity (for cases when i am sure that i really will keep it in place for huge storage).
if you don't want to include two different storage warehouses, i would prefer to get the smaller compatible version: i would be able to use the compression chest mod to store superhuge amounts and have only the compatible storage warehouse in this mod.
Re: [MOD 0.13] Warehousing v0.0.10
answer to theradman221s question about these boxes
Re: [MOD 0.14] Warehousing v0.0.11
One thing that I'd like is if the later smart warehouses used the first ones as ingredients. If you build a new logistic one you don't lose out but it would let you recycle older warehouses as you tech up.
Re: [MOD 0.14] Warehousing v0.0.11
Having some difficulty getting this downloaded. I'm running 13.20 and when I try to get it using the in-game downloader it tells me "Selected mod has no released version". Suggestions?
Brian
Brian
Re: [MOD 0.14] Warehousing v0.0.11
It is possible the author never posted a .13 version.
You manually download the mod and change "factorio_version" : ".14" to "factorio_version" : ".13" in info.json
Alternatively further up in this thread might be a link for a .13 version.
You manually download the mod and change "factorio_version" : ".14" to "factorio_version" : ".13" in info.json
Alternatively further up in this thread might be a link for a .13 version.
Re: [MOD 0.14] Warehousing v0.0.11
is it possible for you to put the 0.13. files on the mod-site as well? 0.13. is the normal stable version at the moment.
edit: where can I download your 0.10 for 0.13?
edit2: I just saw the solution is on this site
edit: where can I download your 0.10 for 0.13?
edit2: I just saw the solution is on this site
Re: [MOD 0.14] Warehousing v0.0.11
I could help you with a dutch translation
Keep calm and play Factorio.
Re: [MOD 0.14] Warehousing v0.0.11
If I may ask, what was the rationale for giving Storage Warehouses 250% more slots than other warehouses? From what I've seen, it just causes everyone I see to use them in place of normal and passive provider warehouses. This invariably causes my OCD to go absolutely bonkers. Particularly when other items end up getting put in them, destroying any semblance of order.
Not to sound like a jerk, but this really is my only issue with the mod. I love it otherwise. Could its storage capacity be standardized for the 0.15 version, when that eventually comes around? (Since major Factorio updates usually demand new saves anyway.) If not, well, I guess I already asked why is the way it is...
Thanks
Not to sound like a jerk, but this really is my only issue with the mod. I love it otherwise. Could its storage capacity be standardized for the 0.15 version, when that eventually comes around? (Since major Factorio updates usually demand new saves anyway.) If not, well, I guess I already asked why is the way it is...
Thanks
Re: [MOD 0.14] Warehousing v0.0.11
The fix for this is easyYotaXP wrote:If I may ask, what was the rationale for giving Storage Warehouses 250% more slots than other warehouses? From what I've seen, it just causes everyone I see to use them in place of normal and passive provider warehouses. This invariably causes my OCD to go absolutely bonkers. Particularly when other items end up getting put in them, destroying any semblance of order.
Not to sound like a jerk, but this really is my only issue with the mod. I love it otherwise. Could its storage capacity be standardized for the 0.15 version, when that eventually comes around? (Since major Factorio updates usually demand new saves anyway.) If not, well, I guess I already asked why is the way it is...
Thanks
-unzip Warehousing_0.0.11.zip to a folder in your Factorio MODs folder and call it Warehousing_0.0.11
make sure that new folder has the graphics, locale, migrations and prototypes folders, as well as the config.lua, control.lua, data.lua and info.json files as its direct descendants.
-edit file entity.lua in the prototypes folder using a text editor
ie. notepad++
find section of code
Code: Select all
if (logistics_name ~= nil) then
result.max_health = 450;
result.minable.hardness = 0.2;
result.logistic_mode = logistics_name;
if (logistics_name == "storage") then
result.inventory_size = 2000;
end
end
Code: Select all
if (logistics_name == "storage") then
result.inventory_size = 2000;
end
-save file
-play game
Re: [MOD 0.14] Warehousing v0.0.11
It's kind of well established that insertion speed into a large container (like the warehouse mod) affects performance, but it seems like the "Gui update" that can be viewed when debugging info is on (F5) is affected in the same way when just hovering above entities in the container or over an empty slot. Is this expected in the same way? Using warehouses, the game more or less freezes when moving the mouse around, hovering over many things in a warehouse in a short time.
It makes sense that the insertion stuff affects performance, due to the way factorio needs to check for existing entities in the container, but the lag caused by "Gui update" when just hovering above stuff (or over empty spaces!) being affected by the container size seems more difficult to explain...
It makes sense that the insertion stuff affects performance, due to the way factorio needs to check for existing entities in the container, but the lag caused by "Gui update" when just hovering above stuff (or over empty spaces!) being affected by the container size seems more difficult to explain...
Re: [MOD 0.14] Warehousing v0.0.11
Accoring to release notes the inserting part was fixed by devs.
I did not valide it so I can't tell how good it works now.
I did not valide it so I can't tell how good it works now.
Re: [MOD 0.14] Warehousing v0.0.11
Hi guys,
I have a problem with this warehousing. I have 15 of biggest warehouse and all warehouses full (78k and more stuff). Now, I have stuttering...sooooo what is the problem? Maybe to much stuff inside?
The last post have same problem?!
cheers
greets from Germany
I have a problem with this warehousing. I have 15 of biggest warehouse and all warehouses full (78k and more stuff). Now, I have stuttering...sooooo what is the problem? Maybe to much stuff inside?
The last post have same problem?!
cheers
greets from Germany
Re: [MOD 0.14] Warehousing v0.0.11
Oh! Thanks, but that wasn't so much my issue. I have the self control to only use storage warehouses in situations where I'd use storage chests. What bothers me is when OTHER players (in multiplayer games, or even Youtubers) use storage warehouses in places that a storage logistics container does not belong, just so they can take advantage of the higher capacity. I'm curious as to why it was made 2.5x larger in the first place.tehroach wrote:The fix for this is easyYotaXP wrote:If I may ask, what was the rationale for giving Storage Warehouses 250% more slots than other warehouses? From what I've seen, it just causes everyone I see to use them in place of normal and passive provider warehouses. This invariably causes my OCD to go absolutely bonkers. Particularly when other items end up getting put in them, destroying any semblance of order.
Not to sound like a jerk, but this really is my only issue with the mod. I love it otherwise. Could its storage capacity be standardized for the 0.15 version, when that eventually comes around? (Since major Factorio updates usually demand new saves anyway.) If not, well, I guess I already asked why is the way it is...
Thanks
-unzip Warehousing_0.0.11.zip to a folder in your Factorio MODs folder and call it Warehousing_0.0.11
...(snip)
Re: [MOD 0.14] Warehousing v0.0.11
lol,YotaXP wrote:Oh! Thanks, but that wasn't so much my issue. I have the self control to only use storage warehouses in situations where I'd use storage chests. What bothers me is when OTHER players (in multiplayer games, or even Youtubers) use storage warehouses in places that a storage logistics container does not belong, just so they can take advantage of the higher capacity. I'm curious as to why it was made 2.5x larger in the first place.tehroach wrote:The fix for this is easyYotaXP wrote:If I may ask, what was the rationale for giving Storage Warehouses 250% more slots than other warehouses? From what I've seen, it just causes everyone I see to use them in place of normal and passive provider warehouses. This invariably causes my OCD to go absolutely bonkers. Particularly when other items end up getting put in them, destroying any semblance of order.
Not to sound like a jerk, but this really is my only issue with the mod. I love it otherwise. Could its storage capacity be standardized for the 0.15 version, when that eventually comes around? (Since major Factorio updates usually demand new saves anyway.) If not, well, I guess I already asked why is the way it is...
Thanks
-unzip Warehousing_0.0.11.zip to a folder in your Factorio MODs folder and call it Warehousing_0.0.11
...(snip)
yer I think with the complexity of Factorio, there comes many, many different types of players
and some of them are just going to clash with your own playstyle.
I can relate to your experience as there is only a few Factorio Youtubers that I can watch myself.
this fix does fix the problems related to swapping the different types of warehouses,
however, if you do attempt this fix
keep an eye out for the storehouses part in the original code, because I have completely removed them from my copy, and haven't taken them into account at all.
Re: [MOD 0.14] Warehousing v0.0.11
They all take 0.5 seconds to build? Why not longer?
Re: [MOD 0.14] Warehousing v0.0.11
Question for anyone: Does the lag induced by inserters interacting with warehouses also appear when using logistics robots? I ask because currently I'm using several hundred storage chests fed by active providers to store ore, and I wonder whether switching to storage warehouses would be better or worse lag-wise.
- Arch666Angel
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Re: [MOD 0.14] Warehousing v0.0.11
If anything is taking or inserting from the inventory of a chest, the whole inventory is looked up. The larger the inventory the worse it gets, the more chests you have the worse it gets, the more things interacting with the chests (inserters, bots, players) the worse it gets.Zerias wrote:Question for anyone: Does the lag induced by inserters interacting with warehouses also appear when using logistics robots? I ask because currently I'm using several hundred storage chests fed by active providers to store ore, and I wonder whether switching to storage warehouses would be better or worse lag-wise.
So yes bots also introduce lag if used on mass specially with the big storage warehouse.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: [MOD 0.14] Warehousing v0.0.11
There was a dev comment at some point that state that bot chests might not be causing the issue if only bots use the chest.Arch666Angel wrote:If anything is taking or inserting from the inventory of a chest, the whole inventory is looked up. The larger the inventory the worse it gets, the more chests you have the worse it gets, the more things interacting with the chests (inserters, bots, players) the worse it gets.Zerias wrote:Question for anyone: Does the lag induced by inserters interacting with warehouses also appear when using logistics robots? I ask because currently I'm using several hundred storage chests fed by active providers to store ore, and I wonder whether switching to storage warehouses would be better or worse lag-wise.
So yes bots also introduce lag if used on mass specially with the big storage warehouse.
You can check timings under debug menu (F4/F5) and look at entity time consumption.
Then try to disable your main warehouse using pieces and see if it will change significantly or not. Some change is to be expected since you will disable quite a few machines also.
My solution for this was to use warehouse as a big chest for it's area and add a circuit controlled compression chest next to it to store the excess inventory to keep warehouse invenotry on low side.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
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Re: [MOD 0.14] Warehousing v0.0.11
UPS will still go bonkers if a ton of bots try to access a storage warehouse, at least it is the case if you deconstruct one, seen that several times on streamsorzelek wrote:There was a dev comment at some point that state that bot chests might not be causing the issue if only bots use the chest.Arch666Angel wrote:If anything is taking or inserting from the inventory of a chest, the whole inventory is looked up. The larger the inventory the worse it gets, the more chests you have the worse it gets, the more things interacting with the chests (inserters, bots, players) the worse it gets.Zerias wrote:Question for anyone: Does the lag induced by inserters interacting with warehouses also appear when using logistics robots? I ask because currently I'm using several hundred storage chests fed by active providers to store ore, and I wonder whether switching to storage warehouses would be better or worse lag-wise.
So yes bots also introduce lag if used on mass specially with the big storage warehouse.
You can check timings under debug menu (F4/F5) and look at entity time consumption.
Then try to disable your main warehouse using pieces and see if it will change significantly or not. Some change is to be expected since you will disable quite a few machines also.
My solution for this was to use warehouse as a big chest for it's area and add a circuit controlled compression chest next to it to store the excess inventory to keep warehouse invenotry on low side.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"