Showcase
Features
- Fill barrels with any type of fluid in an assembler.
- Empty barrels with any type of fluid in an assembler.
- Recipes are in new technology "Liquid Handling 2"
Downloads
For me it does work like a charm, 30 hours doing barrels all day. not a single glitch. MP + dytech on 11.10Redlemon wrote:MP, Dytech and 11.10 friendly ? ^^
Thanks a lot
By the way, it's awesome. thanks a lot for the dev.
Code: Select all
[technology-name]
fluid-barrel=液体灌装机
[technology-description]
fluid-barrel=选择每一种液体的专用桶。
Code: Select all
[item-name]
water-barrel=水桶
sulfuric-acid-barrel=硫酸桶
lubricant-barrel=润滑油桶
petroleum-gas-barrel=天然气桶
heavy-oil-barrel=重油桶
light-oil-barrel=轻油桶
I like the idea of a smaller-sized machine for barrelling and unbarrelling, though. Preferably 1x1 tile, or 2x1 or 2x2 tiles. And also using less power than an Assembler Machine. But that's the only complaint I have about the Fluid Barrel mod.YukiHyou wrote:Awesome! I've added this to my modpack now and deprecated my customized version of the Liquid Station Mod.
So I just put this in my mod folder, and it works right away? Without me having to do anything? Or what?GopherAtl wrote:This is one of those mods I can't live without, so just went to see about updating it for 0.12.0. It seems to work as-is, though there is some oddness with displaying the names of recipes in the menu. Filled a storage tank with water, then disconnected from the well and shifted it back and forth, barreling and unbarreling to a second tank, and it seems to function perfectly. Just an FYI.
Yep, it's an issue with the locales and was that way before 0.12GopherAtl wrote:It seems to work as-is, though there is some oddness with displaying the names of recipes in the menu.
Yes, this one works fine in 0.12 without needing changes.Peter34 wrote:So I just put this in my mod folder, and it works right away? Without me having to do anything? Or what?GopherAtl wrote:This is one of those mods I can't live without, so just went to see about updating it for 0.12.0. It seems to work as-is, though there is some oddness with displaying the names of recipes in the menu. Filled a storage tank with water, then disconnected from the well and shifted it back and forth, barreling and unbarreling to a second tank, and it seems to function perfectly. Just an FYI.
To save you some trouble, for my love of refineries and shipping resources around by trains, I have updated the mod with the missing locale files, updated the image with the new timer graphics for research and provide a template below according to the current standards (not sure, seems sslik is still figuring out what template will contain. Also lack of author description?!).Koub wrote:Topic moved to Mods ‹ Mods for 0.12 ‹ New Items, Entities, Extensions (0.12)
It seems the OP hasn't visited this forum in the last 4 months. I'll change the title of the topic, and when I have a little time, add the template.
There nothing in this mod that should cause any performace issues, its literally just a handful of items, recipes and technologies.waduk wrote:Does anyone else experiencing a subtle stutter (when moving) after activating this mod ?
It didn't register on fps count (retain at 60 fps), but it's noticeable.
Affect new game.
I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist.
Also, this happen on other mod (Rail Tanker) although in Rail Tanker the problem is more severe.
Maybe happen to the mod that affecting liquid handling?
I posted the same report on Rail Tanker thread.
Klonan wrote:There nothing in this mod that should cause any performace issues, its literally just a handful of items, recipes and technologies.waduk wrote:Does anyone else experiencing a subtle stutter (when moving) after activating this mod ?
It didn't register on fps count (retain at 60 fps), but it's noticeable.
Affect new game.
I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist.
Also, this happen on other mod (Rail Tanker) although in Rail Tanker the problem is more severe.
Maybe happen to the mod that affecting liquid handling?
I posted the same report on Rail Tanker thread.