That's a bug. It should be fixed in 0.2.1.PiggyWhiskey wrote:I get a crash at line 780 of control.lua
[MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
-
- Filter Inserter
- Posts: 402
- Joined: Fri May 23, 2014 8:54 am
- Contact:
Re: [MOD 0.11.22] The Fat Controller. Remote train management
-
- Filter Inserter
- Posts: 256
- Joined: Wed May 13, 2015 5:28 am
- Contact:
Re: [MOD 0.11.22] The Fat Controller. Remote train management
JamesOFarrell wrote:That's a bug. It should be fixed in 0.2.1.PiggyWhiskey wrote:I get a crash at line 780 of control.lua
Perfect! Thank you for the quick reply and action.
Edit: New issue.
I run my game with TimeButtons and get this crash whenever I select a different speed.
Re: [MOD 0.11.22] The Fat Controller. Remote train management
Can confirm I get same 'Error while running the event handler: __TheFatController__/control.lua:415: attempt to index field 'guiSettings' (a nil value)' when clicking a gui element from a different mod (galactic trade or thundergui both do this.)
-
- Filter Inserter
- Posts: 402
- Joined: Fri May 23, 2014 8:54 am
- Contact:
Re: [MOD 0.11.22] The Fat Controller. Remote train management
God damn! Fucking nil value errors.Nafen wrote:Can confirm I get same 'Error while running the event handler: __TheFatController__/control.lua:415: attempt to index field 'guiSettings' (a nil value)' when clicking a gui element from a different mod (galactic trade or thundergui both do this.)
I'll have a look when I get home tonight. I'll be doing something stupid like assuming that TFC is unlocked when it is not.
Edit: Yep, that's exactly what I did. I guess I shouldn't pull out so much code and not test everything. Fixing it now.
-
- Filter Inserter
- Posts: 402
- Joined: Fri May 23, 2014 8:54 am
- Contact:
Re: [MOD 0.11.22] The Fat Controller. Remote train management
One more time, v0.2.2 fixes your bug. Let me know when you find the next one. Hopefully it is not the same bug again, i would feel very foolish.
-
- Filter Inserter
- Posts: 256
- Joined: Wed May 13, 2015 5:28 am
- Contact:
Re: [MOD 0.11.22] The Fat Controller. Remote train management
No more bugs for me
Again, thank you for the quick response.
Again, thank you for the quick response.
- azurelinctus
- Inserter
- Posts: 25
- Joined: Tue Sep 16, 2014 10:52 am
- Contact:
Re: [MOD 0.11.22] The Fat Controller. Remote train management
I have found a bug James, I'm not sure if its been mentioned yet or if you are still working on this due to it going into the game soon. If you have a name length of your station/stop that exceeds 25 characters the train will give a no path signal. My network worked fine until I added your mod to better manage what I had created, took me near an hour to work out the problem on one rail path containing 4 sets of trains on my loop system :0 , I thought initially that I had made a mistake with a signal or missing piece of straight track at cross junctions on one particular direction of the junction, even striping back entire sections of that path removing signals. It had me so frustrated I was going to throw the keyboard or something . NIce mod works good now.
-
- Filter Inserter
- Posts: 402
- Joined: Fri May 23, 2014 8:54 am
- Contact:
Re: [MOD 0.11.22] The Fat Controller. Remote train management
Well, that is an odd bug for sure. I can't even imagine how that could happens to be honest. I'll see if I can replicate it tonight and get it fixed. I have a new version to post that fixes issues with larger saves so i''ll try and get this fix in there as well.azurelinctus wrote:I have found a bug James, I'm not sure if its been mentioned yet or if you are still working on this due to it going into the game soon. If you have a name length of your station/stop that exceeds 25 characters the train will give a no path signal. My network worked fine until I added your mod to better manage what I had created, took me near an hour to work out the problem on one rail path containing 4 sets of trains on my loop system :0 , I thought initially that I had made a mistake with a signal or missing piece of straight track at cross junctions on one particular direction of the junction, even striping back entire sections of that path removing signals. It had me so frustrated I was going to throw the keyboard or something . NIce mod works good now.
Edit: I can't reproduce this on my game, can you please post or PM me your save and mod folder so I can see the bug? I tried using a long station name station but nothing happened.
Re: [MOD 0.11.22] The Fat Controller. Remote train management
My initial guess would be a non-alphanumeric character throwing a wrench in a parse somewhere. Just happened to be in this long name.
Re: [MOD 0.11.22] The Fat Controller. Remote train management
[Moved to helper mods by Smarty]
-
- Filter Inserter
- Posts: 402
- Joined: Fri May 23, 2014 8:54 am
- Contact:
Re: [MOD 0.11.22] The Fat Controller. Remote train management
New version fixes bugs that stop TFC loading in some saves. Should now work with the one minute rocket defense map floating around.
-
- Filter Inserter
- Posts: 402
- Joined: Fri May 23, 2014 8:54 am
- Contact:
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Initial version for 0.12 in the first post. Rseding has fixed the style bug so expect a new version sometime that brings back the style updates and also tracks which trains have players in them,
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Topic moved to Mods for 0.12 ‹ Helper mods (0.12)
Koub - Please consider English is not my native language.
-
- Filter Inserter
- Posts: 337
- Joined: Fri May 30, 2014 4:23 am
- Contact:
Re: [0.12.x] The Fat Controller. Remote train management
Was unable to launch Fat controller in my v12 save after not playing with it for a little.
When i stream twitch i always answer questions and try to help, come visit me.
-
- Filter Inserter
- Posts: 402
- Joined: Fri May 23, 2014 8:54 am
- Contact:
Re: [0.12.x] The Fat Controller. Remote train management
If you are updating from a version of TFC from before 0.2.0 you should remove the old TFC, open the save, save the game, install the new version and see how you go. If that doesn't work post your save and I'll see what is causing the issueOBAMA MCLAMA wrote:Was unable to launch Fat controller in my v12 save after not playing with it for a little.
-
- Filter Inserter
- Posts: 337
- Joined: Fri May 30, 2014 4:23 am
- Contact:
Re: [0.12.x] The Fat Controller. Remote train management
I just re-rested it to get a screenshot of the error, but for some reason it launched.JamesOFarrell wrote:If you are updating from a version of TFC from before 0.2.0 you should remove the old TFC, open the save, save the game, install the new version and see how you go. If that doesn't work post your save and I'll see what is causing the issueOBAMA MCLAMA wrote:Was unable to launch Fat controller in my v12 save after not playing with it for a little.
But here is what i did.... create save on 0.11.22 with fat controller enabled. V12 comes out, install to a DIFFERENT directory. wait a hour and add updated mods except for TFC, played a bunch, saw TFC was updated and put it in, click save, load, error. No loading bar, just a window.
When i stream twitch i always answer questions and try to help, come visit me.
-
- Filter Inserter
- Posts: 402
- Joined: Fri May 23, 2014 8:54 am
- Contact:
Re: [0.12.x] The Fat Controller. Remote train management
Actually, i noticed this myself but I figured that I had done something stupid so I ignored it. It is not just with TFC, when i was moving around mods while trying to get them updated to 0.12 I found that I had to launch the game twice to get it to pick up some of the new mods. I'll see if i can replicate it when I get home tonight so i can log a bug with WubeOBAMA MCLAMA wrote:I just re-rested it to get a screenshot of the error, but for some reason it launched.
But here is what i did.... create save on 0.11.22 with fat controller enabled. V12 comes out, install to a DIFFERENT directory. wait a hour and add updated mods except for TFC, played a bunch, saw TFC was updated and put it in, click save, load, error. No loading bar, just a window.
Re: [0.12.x] The Fat Controller. Remote train management
Found a CTD bug with Fat Controller. https://forums.factorio.com/forum/vie ... 287#p93287
Not sure if it's a vanilla bug, caused by you doing something odd in your "train view", or if it's your bug and you can fix it. Rather annoying though.
Watch out for crafting if you use the train views!
UPDATE: It appears to have been moved to "fixed for next release", which is nice.
Not sure if it's a vanilla bug, caused by you doing something odd in your "train view", or if it's your bug and you can fix it. Rather annoying though.
Watch out for crafting if you use the train views!
UPDATE: It appears to have been moved to "fixed for next release", which is nice.
Re: [0.12.x] The Fat Controller. Remote train management
Found an interesting bug.
Was playing multi-player with a friend, and was using the remote control camera to set up a train that was currently at an outpost.
He then crashed, and I was from then on unable to connect as the auto save from a few seconds before still had me in train view, and kept crashing my instance
Sorry if this has been addressed before, but couldn't find it going through the topic
Thank you for your time
Was playing multi-player with a friend, and was using the remote control camera to set up a train that was currently at an outpost.
He then crashed, and I was from then on unable to connect as the auto save from a few seconds before still had me in train view, and kept crashing my instance
Sorry if this has been addressed before, but couldn't find it going through the topic
Thank you for your time
Re: [0.12.x] The Fat Controller. Remote train management
Would it be possible to not trigger the 10 minute time for trains that are paused at stations? I have my Taxi trains / FARL set at stations, as do a lot of twitch streamers from what I understand. Maybe a sub-checkbox that says "Don't warn for paused trains."