Code: Select all
damage_hit_tint = {r = 1, g = 0, b = 0, a = 0},
inventory_size = 0,
Code: Select all
require ("prototypes.fatcontroller_annimation")
data:extend({
{
type = "player",
name = "fatcontroller",
icon = "__base__/graphics/icons/player.png",
flags = {"pushable", "placeable-player", "placeable-off-grid", "not-repairable", "not-on-map"},
max_health = 100,
healing_per_tick = 100,
collision_box = {{-0.2, -0.2}, {0.2, 0.2}},
collision_mask = {"ghost-layer"},
--selection_box = {{-0.4, -1.4}, {0.4, 0.2}},
crafting_categories = {"crafting"},
mining_categories = {"basic-solid"},
damage_hit_tint = {r = 1, g = 0, b = 0, a = 0},
inventory_size = 0,
build_distance = 0,
drop_item_distance = 0,
reach_distance = 0,
reach_resource_distance = 0,
ticks_to_keep_gun = 0,
ticks_to_keep_aiming_direction = 0,
running_speed = 0,
distance_per_frame = 0,
maximum_corner_sliding_distance = 0,
subgroup = "creatures",
order="z",
eat =
{
{
filename = "__TheFatController__/sound/empty.ogg",
volume = 1
}
},
heartbeat =
{
{
filename = "__TheFatController__/sound/empty.ogg"
}
},
animations = fcanimations,
mining_speed = 0,
mining_with_hands_particles_animation_positions = {0, 0},
mining_with_tool_particles_animation_positions = {0},
running_sound_animation_positions = {0, 0}
}
})