Cursed Exp - Main
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
this happens with 0.1.12?
this line is only
if game.players[k].character then --(= v.character)
I think this can't give this error, maybe is a old version?
EDIT: maybe is a bug, what version do you have before?
I'll download the new modpack and test it ^^
EDIT2: Please download modpack again or only update cursed for version 0.1.12 (if you have a poor internet speed like me XD)
this line is only
if game.players[k].character then --(= v.character)
I think this can't give this error, maybe is a old version?
EDIT: maybe is a bug, what version do you have before?
I'll download the new modpack and test it ^^
EDIT2: Please download modpack again or only update cursed for version 0.1.12 (if you have a poor internet speed like me XD)
- flexoleonhart
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Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
sorry. i think that my mistake. I copy my saves to work pc and dont change Nickname in game... + i redownload as you say modpack.
but i cant build mines...
and forget: how i can use Cursed donation? It have oqther name. And icant use it nowhere
but i cant build mines...
screens
and how i can build walls? and forget: how i can use Cursed donation? It have oqther name. And icant use it nowhere
Last edited by flexoleonhart on Wed Feb 25, 2015 7:38 am, edited 1 time in total.
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
I think "builds" button should say "entities" :/
When you buy a mine, it should be in your inventory, maybe if you have the inventory full should give a error.
Write in console:
/c game.player.insert({name="cursed-drill-1",count=1})
My error, maybe for 0.2 i'll show a error if you don't have a slot for the drill
When you buy a mine, it should be in your inventory, maybe if you have the inventory full should give a error.
Write in console:
/c game.player.insert({name="cursed-drill-1",count=1})
My error, maybe for 0.2 i'll show a error if you don't have a slot for the drill
- flexoleonhart
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Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
i found: when BELT full mine not added to me.... i think same with turrets
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
you can'tflexoleonhart wrote:and how i can build walls?
Is a change for 0.2, all the wall is done, really i've rewrited all the wall format (are pipes, without exterior connection) now i have problems with doors, maybe is for a next version.
for 0.2
yep, i haven't a condition for this, i'll change for 0.2 (a lot of conditions and messages)flexoleonhart wrote:i found: when BELT full mine not added to me.... i think same with turrets
- flexoleonhart
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Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
i have idia: may be all things bought in your mod add to BANK? if it possible.L0771 wrote:yep, i haven't a condition for this, i'll change for 0.2 (a lot of conditions and messages)
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
Is possible, but i thought it if you don't have space for it, is more of nothing.flexoleonhart wrote:i have idia: may be all things bought in your mod aded to BANK? if it possible.L0771 wrote:yep, i haven't a condition for this, i'll change for 0.2 (a lot of conditions and messages)
This needs only one condition, if can add the item, add or give a error and don't spend this talent.
- flexoleonhart
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Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
how i can use Cursed donation? It have other name then blood. And i cant use it nowhere
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
You can donate 1 time every 12hours (every donation is 2.5litres of blood)
Can stack 4 times.
Every donation take 50 hp.
Can stack 4 times.
Every donation take 50 hp.
donation
- flexoleonhart
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Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
You need faq at 1st page with this screnshots and more RED BIG WORDS
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
If you were asking what you can use the cursed donation for (as I imagine, since it's non-obvious), you hold it and click on a cursed tank to deposit the donations.
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
ok, i'll do itflexoleonhart wrote:You need faq at 1st page with this screnshots and more RED BIG WORDS
yep, but i'll add this pics to main post for helpn9103 wrote:If you were asking what you can use the cursed donation for (as I imagine, since it's non-obvious), you hold it and click on a cursed tank to deposit the donations.
And you can produce bonus of donation with exploration stat, like all, if you have a lot, can produce x2, x3, x10 without limit
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
So... what are those walls? Because i see a lot of code for them and they are not available in-game.
Will they appear later? (*_* )
Will they appear later? (*_* )
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
i'm working on the wall (with a break for 4 days xD)Nagshell wrote:So... what are those walls? Because i see a lot of code for them and they are not available in-game.
Will they appear later? (*_* )
maybe for the next week (or before), the version 0.2 is finished.
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
Great to hear that.
Btw, it's really hard to get talents after some quick first ones, also i never got talents 3-6. How to you recommend getting them?
I had only 1 idea of making like HUGE cursed tree farm, but I made 5 farms and it still was so sloooow to even get talent 1, and I'd like to get some 3-6, but never had a chance except like 2 mines i've got from banking all talents i got from lvling.
Any suggestions on getting more of them?
EDIT: Also, crafting bonus of getting more items is nice, but it's pretty damm annoying. Maybe that stat could improve crafting speed, not chanced "bonus"?
Btw, it's really hard to get talents after some quick first ones, also i never got talents 3-6. How to you recommend getting them?
I had only 1 idea of making like HUGE cursed tree farm, but I made 5 farms and it still was so sloooow to even get talent 1, and I'd like to get some 3-6, but never had a chance except like 2 mines i've got from banking all talents i got from lvling.
Any suggestions on getting more of them?
EDIT: Also, crafting bonus of getting more items is nice, but it's pretty damm annoying. Maybe that stat could improve crafting speed, not chanced "bonus"?
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
Each level up of every stat gives a talent tier 1, lvl up of general stat (is like lvl of character) give talent tier 2.Nagshell wrote:Great to hear that.
Btw, it's really hard to get talents after some quick first ones, also i never got talents 3-6. How to you recommend getting them?
I had only 1 idea of making like HUGE cursed tree farm, but I made 5 farms and it still was so sloooow to even get talent 1, and I'd like to get some 3-6, but never had a chance except like 2 mines i've got from banking all talents i got from lvling.
Any suggestions on getting more of them?
EDIT: Also, crafting bonus of getting more items is nice, but it's pretty damm annoying. Maybe that stat could improve crafting speed, not chanced "bonus"?
you can change this talents with talents exchanger.
And can farm talents with a hearts farm (make a field of treefarm and give cursed seeds)
I haven't access to crafting speed, is possible, but i need to make a lot of recipes (like 300 recipes of every recipe), the only way is bonus of items, and is soo op, with level 250 you have 1 item free every crafted item - with level 275 you have 1 item bonus and 10% to get other item bonus. I know, this maybe is useless with some items, but for this items, you can use the "wall trash", and give them all junk items, i think is the best way.
But all talents are OP, and talent part x bonus, give 1/20 more of talents from hearts (5% more).
Thanks for feedback.
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
Hiya, so I am getting this error while using ShadowsMegaPack. Please help.
Error while running the event handler: __Cursed-Exp__/control.lua:178: Item stack count has to a be positive number
Error while running the event handler: __Cursed-Exp__/control.lua:178: Item stack count has to a be positive number
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
There is a command in console that makes you craft faster:
game.player.force.manualcraftingspeedmodifier=1000
Maybe you can use that?
How walls will work?
Keep up good work, man, you're awesome.
game.player.force.manualcraftingspeedmodifier=1000
Maybe you can use that?
How walls will work?
Keep up good work, man, you're awesome.
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
With a pretty text it said: Use a nick in Options > Others > Multiplayer Username, now crash :cRasnath wrote:Error while running the event handler: __Cursed-Exp__/control.lua:178: Item stack count has to a be positive number
Please, select a nickname.
This is for the force, isn't compatible with multiplayer, and with "classes", maybe a "crafter" habe more bonus than all others.Nagshell wrote:There is a command in console that makes you craft faster:
game.player.force.manualcraftingspeedmodifier=1000
Maybe you can use that?
Yep, wall works 100%, the gate (added after finish the wall, my bad, now i'll rewrite a lot of code) work 20% (can "set" a gate, but i haven't a entity without collision and with fluids)Nagshell wrote:How walls will work?
Thanks youNagshell wrote:Keep up good work, man, you're awesome.
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
They were asking how you set up the walls and how to use them.L0771 wrote:Yep, wall works 100%, the gate (added after finish the wall, my bad, now i'll rewrite a lot of code) work 20% (can "set" a gate, but i haven't a entity without collision and with fluids)Nagshell wrote:How walls will work?
Good to know the wall code is at 100% now.
Have you considered making an entity that acts like an underground pipe, and having the gate span the area between the end points?