Magic Mod [0.1.56]

Topics and discussion about specific mods
Post Reply
User avatar
kanorn
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Apr 18, 2024 11:58 am
Contact:

Magic Mod [0.1.56]

Post by kanorn »

Magic Expansion Mod - Work in Progress
Version Updates
-Update 0.1.56: NEW TEXTURES PART 7

Overview
This mod is a work in progress, focusing on the introduction of magical elements into the game. The main goal is to expand on existing gameplay by introducing a new category of science, providing advanced tiers for existing buildings, and offering alternative methods for resource acquisition without traditional mining.

Current Features
2 New Ores: Introducing new materials—one for crafting and another for a potent energy source.
New Beacon: A magical beacon.
Energy OP Source: Uncover a powerful, magical energy source to enhance your infrastructure.
New Crafting Stations: Additional crafting stations to diversify your production processes.
Transmutation: Explore the ability to transform materials through magical processes.
Planned Features
New Weapons: Enchant your arsenal with magical weaponry.
New Tier of Buildings: Elevate your industrial prowess with advanced structures.
Bots: Implement magical bots to automate various tasks.
Please note that this mod is a work in progress, and more exciting features are on the horizon! Stay tuned for future updates.

Feel free to share your thoughts and suggestions as we continue to enhance the magical experience in the game!

Image
Image
Image
Image

Post Reply

Return to “Mods”