The "while working" sound for his custom inserters is not working properly - this is the screeching sound you can hear. I get it to. It's because either the sound file is missing that he is trying to use, or the sound has just not been set at all, so it's making a weird unknown sound instead.Oragepoilu@gmail.com wrote:Hello,
When i use you mod, i get a weird sound sometime when I'm near a 90d inserter (whatever type it is).
t's like a "greek" (well an human can't do this sound anyway) witch is saturated or something like this.
I'v already used them before, and didn't hear anything; but now it alway happen...
I assume the problem is from me, but i don't know why.
It's not a big deal, but it if someone have an idea or know how I could avoid to play a sound when they work, i would really appreciate the help
ps : using 11.6, last version of the mod, problem still here when playing with only the mod in the mod folder and the computer was restarted. First time for years that i found a problem like this in a game, and I play a lot of modded games
[0.11.x] Logistic mod
Re: [0.11.x] Logistic mod
Re: [0.11.x] Logistic mod
i have this problem too with the sound, but i don't know why. i will try to fix this
sound removed for the inserter, for the vesion 0.3.0
you can download this version now
do you want normal long inserter?
sound removed for the inserter, for the vesion 0.3.0
you can download this version now
do you want normal long inserter?
Last edited by elmi on Fri Dec 19, 2014 10:32 am, edited 1 time in total.
Re: [0.11.x] Logistic mod
Yes I want the normal red long inserter. Why?
Re: [0.11.x] Logistic mod
which is still there, where the normal inserter are
but i can add one
but i can add one
Re: [0.11.x] Logistic mod
what... the hell are you talking about!? Leave the normal inserter, and normal long-handed inserter! All your extra inserters are fine too, keep them as well I like using the left/right inserters when I have only a small space to build.
Re: [0.11.x] Logistic mod
sry my english is bad
Re: [0.11.x] Logistic mod
lassen Sie die normalen, in , nichts anderes ändern Sie bitteelmi wrote:sry my english is bad
^ Google Translate.
Re: [0.11.x] Logistic mod
google translate ftw ^^
i think i know what you mean
i think i know what you mean
- AlphaRaptor
- Fast Inserter
- Posts: 102
- Joined: Wed Dec 03, 2014 6:58 pm
- Contact:
Re: [0.11.x] Logistic mod
Nice Try man , greatkyranzor wrote:lassen Sie die normalen, in , nichts anderes ändern Sie bitteelmi wrote:sry my english is bad
^ Google Translate.
Must say
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Re: [0.11.x] Logistic mod
I backwards translated to English and it's totally wrong. Fuck Google Translate!!!
I mean, do not change the normal inserters. That is all!
I mean, do not change the normal inserters. That is all!
-
- Manual Inserter
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Re: [0.11.x] Logistic mod
thx for the update i'll try with this.
About the long inserter,
we have actually (not counting the version with 90°)
(green = core game, blue = your mod, red = missing)
-Normal inserter
-Fast inserter
-Fast close inserter
-Long inserter
-Fast long inserter
-Fast long close inserter
I just say that i could really use the Fast long inserter, because I have actually some part of my factory that use in the Assembling machine mk3 a total of 3 [Efficiency module 3] & 1 [Speed module 3]
That mean they craft faster than i can feed it with a Long inserter but I can't use the Fast long close inserter because they won't pick up item from each side of the belt - only the closer item.
So either I mess around with belt in every direction, either i don't craft at full speed or either i find a way to have a Fast long inserter and build in line
Edit : Also, when I use the Super underground Belt, sometime item get stuck inside; they won't enter/go out and it can be either one side of the belt or both.
De-construct, save/load, quit/restart the game don't help; It seems that it's linked with the place where i build them - like there is an item underground stuck somehow and it won't move. I can't think of anything that can help, atm I'm just building somewhere else instead.
Ps : the speed of the Super transport belt is quite insane. It solved all my problem because I was only using one lane of Iron plate for my factory and the end wasn't feed enough ... really nice ! (I could make a second lane but I lack of space)
I can't even walk on them :p
About the long inserter,
we have actually (not counting the version with 90°)
(green = core game, blue = your mod, red = missing)
-Normal inserter
-Fast inserter
-Fast close inserter
-Long inserter
-Fast long inserter
-Fast long close inserter
I just say that i could really use the Fast long inserter, because I have actually some part of my factory that use in the Assembling machine mk3 a total of 3 [Efficiency module 3] & 1 [Speed module 3]
That mean they craft faster than i can feed it with a Long inserter but I can't use the Fast long close inserter because they won't pick up item from each side of the belt - only the closer item.
So either I mess around with belt in every direction, either i don't craft at full speed or either i find a way to have a Fast long inserter and build in line
Edit : Also, when I use the Super underground Belt, sometime item get stuck inside; they won't enter/go out and it can be either one side of the belt or both.
De-construct, save/load, quit/restart the game don't help; It seems that it's linked with the place where i build them - like there is an item underground stuck somehow and it won't move. I can't think of anything that can help, atm I'm just building somewhere else instead.
Ps : the speed of the Super transport belt is quite insane. It solved all my problem because I was only using one lane of Iron plate for my factory and the end wasn't feed enough ... really nice ! (I could make a second lane but I lack of space)
I can't even walk on them :p
Re: [0.11.x] Logistic mod
This is not true. Inserters will correctly pick up items from any side of the belt, but which side the PUT items is on the name. I have used Fast Close Inserters as inputs and output and they work with two items on 1 belt.Oragepoilu@gmail.com wrote: but I can't use the Fast long close inserter because they won't pick up item from each side of the belt - only the closer item.
Maybe there is a bug with the "Fast long close inserter" but it should work the same as the normal "Fast Close Inserter"
Re: [0.11.x] Logistic mod
EDIT:kyranzor wrote:This is not true. Inserters will correctly pick up items from any side of the belt, but which side the PUT items is on the name. I have used Fast Close Inserters as inputs and output and they work with two items on 1 belt.Oragepoilu@gmail.com wrote: but I can't use the Fast long close inserter because they won't pick up item from each side of the belt - only the closer item.
Maybe there is a bug with the "Fast long close inserter" but it should work the same as the normal "Fast Close Inserter"
Ah, the Fast "near handed" inserter I was using is from boblogistics, not this logistic mod. xD whoops
Re: [0.11.x] Logistic mod "translated"
Hey,
i have translated the mod to the german language
http://www.mediafire.com/download/7utuc ... 3.0_de.zip
to install.: go to your "mod dir" of factorio and open the mod dir "Logistic_0.3.0" and open as next the dir "locale" and put the dir form the zip in to your locale folder
have fun and enjoy it
i have translated the mod to the german language
http://www.mediafire.com/download/7utuc ... 3.0_de.zip
to install.: go to your "mod dir" of factorio and open the mod dir "Logistic_0.3.0" and open as next the dir "locale" and put the dir form the zip in to your locale folder
have fun and enjoy it
Re: [0.11.x] Logistic mod
@ elmi, np kannst du gerne machen;) antwort auf deine nachricht.
- AlphaRaptor
- Fast Inserter
- Posts: 102
- Joined: Wed Dec 03, 2014 6:58 pm
- Contact:
Re: [0.11.x] Logistic mod
I agree with you , Fuck Google Translate. Everything is wrong then you try it.kyranzor wrote:I backwards translated to English and it's totally wrong. Fuck Google Translate!!!
I mean, do not change the normal inserters. That is all!
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Mods are still Awesome , and i love Mods , for every Game.
Lov'in it.
Re: [0.11.x] Logistic mod
superundergroundbelt sometime doesn't work
direction is correct but products don't go other side
my ver is 11.8
problem of mod or my mistake?
I'm so sorry bad English.
direction is correct but products don't go other side
my ver is 11.8
problem of mod or my mistake?
I'm so sorry bad English.
Re: [0.11.x] Logistic mod
I just updated to 0.11.10 and it gave me a message about insert vectors being to close to the tile edge, and I figured out that you just need to change the 'insert_position' value of all the close inserters from 0.7 to 0.8 unless it's also long-handed then it needs to be 1.8, and all other inserters need to be changed from 1.35 or 2.35 to 1.2 or 2.2 respectively
Examples:
fast: insert_position = {0, 1.2},
fast close: insert_position = {0, 0.8}
long handed: insert_position = {0, 2.2},
long handed close: insert_position = {0, 1.8},
Examples:
fast: insert_position = {0, 1.2},
fast close: insert_position = {0, 0.8}
long handed: insert_position = {0, 2.2},
long handed close: insert_position = {0, 1.8},
-
- Long Handed Inserter
- Posts: 57
- Joined: Thu Jun 19, 2014 12:20 pm
- Contact:
Re: [0.11.x] Logistic mod
all my inserters changed completelyNoTron96 wrote:I just updated to 0.11.10 and it gave me a message about insert vectors being to close to the tile edge, and I figured out that you just need to change the 'insert_position' value of all the close inserters from 0.7 to 0.8 unless it's also long-handed then it needs to be 1.8, and all other inserters need to be changed from 1.35 or 2.35 to 1.2 or 2.2 respectively
Examples:
fast: insert_position = {0, 1.2},
fast close: insert_position = {0, 0.8}
long handed: insert_position = {0, 2.2},
long handed close: insert_position = {0, 1.8},
Re: [0.11.x] Logistic mod
I just updated to 11.13 and im getting this error when starting the game
http://gyazo.com/72827f74c09d1ef546ec3fd2284e3704
http://gyazo.com/72827f74c09d1ef546ec3fd2284e3704