[MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!

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Mackan90096
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[MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!

Post by Mackan90096 »

Random Stuff

What is it?
Random Stuff is a mod adding, as the name suggests, random stuff to the game.
Downloads
Version 0.0.1:
Factorio_Mod.zip
Version 0.0.1
(699.44 KiB) Downloaded 217 times
Version 0.0.2: https://www.dropbox.com/s/79p45spuilxug ... d.zip?dl=1
If you want anything added, just tell me, I'll try to add as much as possible!
This mod needs balancing! If you want to help me balance it, feel free to do so!

Videos:
Version 0.0.1: http://youtu.be/FdtzyFp4Hpc
Version 0.0.2: http://youtu.be/fW6gtGbygzM
To add:
  • Smart Super inserter (Same as above, but it's smart)
    Smart splitter (Splitter with filters)
    Alient artifact pick that never breaks
    Colored lights (lights with different colors)
    Burner lights (works during day, uses solid fuels)
    Tank/car kill tracker (tracks kills)
A wiki can be found at http://j.mp/RsWiki
Last edited by Mackan90096 on Sun Dec 14, 2014 9:33 am, edited 19 times in total.
<Trangar> If it doesn't run factorio, it's not worth buying
* mngrif back in my day..
<Trangar> We didn't have schools
<mngrif> WE HAD STICKS.
immaturity is the concentrated essence from which happiness is made
Mackan90096
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Posts: 25
Joined: Mon Dec 08, 2014 7:59 am
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Re: [MOD 0.11.x] Random Stuff

Post by Mackan90096 »

Reserved
<Trangar> If it doesn't run factorio, it's not worth buying
* mngrif back in my day..
<Trangar> We didn't have schools
<mngrif> WE HAD STICKS.
immaturity is the concentrated essence from which happiness is made
HellEye
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Re: [MOD 0.11.x] Random Stuff

Post by HellEye »

Factorio needs a mod like that, I'm waiting for future updates though, don't need more coal :P Belts will be fun though, maybe faster inserters (like DyTech ones but without needing to install core and change whole gameplay). Oh, and please make smaller size module beacon, Original ones are way too fat to do any build with them :)
Mackan90096
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Posts: 25
Joined: Mon Dec 08, 2014 7:59 am
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Re: [MOD 0.11.x] Random Stuff

Post by Mackan90096 »

HellEye wrote:Factorio needs a mod like that, I'm waiting for future updates though, don't need more coal :P Belts will be fun though, maybe faster inserters (like DyTech ones but without needing to install core and change whole gameplay). Oh, and please make smaller size module beacon, Original ones are way too fat to do any build with them :)
I'll do my best at implementing the beacon!
I'll also add super inserters and smart super inserters!
<Trangar> If it doesn't run factorio, it's not worth buying
* mngrif back in my day..
<Trangar> We didn't have schools
<mngrif> WE HAD STICKS.
immaturity is the concentrated essence from which happiness is made
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