im having the same issue
PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
According to this post in the Angel's forum, it is fixed for the next release:
viewtopic.php?p=499586#p499586
viewtopic.php?p=499586#p499586
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
didnt fix it for me i downloaded the dev version of github
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
You need to use the "dev" branch from Angel's github, then it'll work.dentist2904 wrote: ↑Mon Jun 22, 2020 10:54 am didnt fix it for me i downloaded the dev version of github
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Can I just say the description paragraph on your mod page is SUPERB!
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Good day. I have an issue. It seems like advanced ores (zink, alum, titan, lead, tin) from bobs ores didn't compare with py ores. That make bobs ores (rubite saphirite etc.) practicaly almost useless. Does that supose to be in this way? In siple terms: is this a bug or fiture? May it be fixet by adding recepies to angel smelting? and how can i help in this?
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Broke for me right in the beginning. I can't progress without cheating.
Needs update. Its broken with Bob/angel/PY.
See: https://mods.factorio.com/mod/pycoalpro ... 14e50a763c
Either add a handcraft simple circuit board or edit the beginning recipes that require Simple Circuit Boards to use simple substrates. There are a few.
Cant progress if I can't research, can't reasurch if I can't make glass, can't make glass unless I have glass, can't make the machines to make glass if you don't have glass to make the Simple Circuit boards.
Update soon please
Needs update. Its broken with Bob/angel/PY.
See: https://mods.factorio.com/mod/pycoalpro ... 14e50a763c
Either add a handcraft simple circuit board or edit the beginning recipes that require Simple Circuit Boards to use simple substrates. There are a few.
Cant progress if I can't research, can't reasurch if I can't make glass, can't make glass unless I have glass, can't make the machines to make glass if you don't have glass to make the Simple Circuit boards.
Update soon please
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
When running this mod pack on 1.0 https://mods.factorio.com/mod/Ballasts_ ... se_modpack the following error spits out:
https://mods.factorio.com/mod/PyCoalTBa ... af2d4fb9e4
"I am also getting an error in this function with AAI, but it is because sci[1] is nil instead of his issue
I fixed by changing line 1066 to if sci[1] ~= nil then scilist[sci[1]] = true end" -notnotmelon
EDIT: This corrects the problem
File: PyCoalTBaA_0.9.10\functions | Line 1066: if sci[1] ~= nil then scilist[sci[1]] = true end
Resulting Error
https://mods.factorio.com/mod/PyCoalTBa ... 000fccd8e5
"Remove the heavy water line and everything is gone, as well as the path to the heavy water in the code.
Please explain where you found this line
prototypes - bobs mods - data-final-fixes is the only place i see mention of heavy-water
Ty, it helped" - various
EDIT: This corrects the problem
File: PyCoalTBaA_0.9.10\prototypes\bobs-mods\Data-Final-Fixes.lua | Line 7: REMOVE
Resulting Error
https://mods.factorio.com/mod/pypetrole ... 135aadd6ba
"I'm not really experienced with Factorio modding, so I'm not quite sure how to fix this, but as a temporary fix I was able to get the game to load by either adding the item to the hot air blacklist, or adding a default icon if "data.raw.item[result].icon" is nil."
EDIT: No idea what they're saying, was able to find the file referenced PCPRedux_0.18.6\prototypes\items.lua
In any case disabling PCPRedux or Pyanodons Petroleum Handling results in:
Which is as far as I am willing to take this (disabling all of py including this mod loads fine with that mod pack). I don't know if posting this stuff helps or not, but for transparency sake between the sites I'll leave it up.
Code: Select all
73.250 Loading mod PyCoalTBaA 0.9.10 (data.lua)
83.711 Script @stdlib/stdlib/data/data.lua:143: NOTICE: Overwriting recipe/electronic-circuit-initial
83.711 Script @stdlib/stdlib/data/data.lua:143: NOTICE: Overwriting recipe/syngas2
83.727 Error ModManager.cpp:1514: Failed to load mod "PyCoalTBaA": PyCoalTBaA/data.lua:12: PyCoalTBaA/functions/functions.lua:1066: table index is nil
stack traceback:
PyCoalTBaA/functions/functions.lua:1066: in function 'addscipack'
PyCoalTBaA/prototypes/aai-industries/Data.lua:9: in main chunk
[C]: in function 'require'
PyCoalTBaA/data.lua:12: in main chunk
stack traceback:
[C]: in function 'require'
PyCoalTBaA/data.lua:12: in main chunk
83.731 Loading mod core 0.0.0 (data.lua)
84.306 Checksum for core: 3692526182
84.446 Error ModManager.cpp:1514: Error in assignID: recipe-category with name 'crafting' does not exist.
Source: default (utility-sprites).
84.551 Initial atlas bitmap size is 2048
84.551 Created atlas bitmap 2048x560 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
84.551 Created virtual atlas pages 4096x4096x0
84.551 Texture processor created (1024). GPU accelerated compression Supported: NO, Enabled: yes/yes.
84.640 Parallel Sprite Loader initialized (threads: 1)
85.136 Sprites loaded
85.193 Generated mipmaps (5) for atlas [0] of size 2048x560
85.193 Custom mipmaps uploaded.
85.199 Factorio initialised
85.216 Mods to disable:Failed to load mods: PyCoalTBaA/data.lua:12: PyCoalTBaA/functions/functions.lua:1066: table index is nil
stack traceback:
PyCoalTBaA/functions/functions.lua:1066: in function 'addscipack'
PyCoalTBaA/prototypes/aai-industries/Data.lua:9: in main chunk
[C]: in function 'require'
PyCoalTBaA/data.lua:12: in main chunk
stack traceback:
[C]: in function 'require'
PyCoalTBaA/data.lua:12: in main chunk
Mods to be disabled:
• PyCoalTBaA (0.9.10)
"I am also getting an error in this function with AAI, but it is because sci[1] is nil instead of his issue
I fixed by changing line 1066 to if sci[1] ~= nil then scilist[sci[1]] = true end" -notnotmelon
EDIT: This corrects the problem
File: PyCoalTBaA_0.9.10\functions | Line 1066: if sci[1] ~= nil then scilist[sci[1]] = true end
Resulting Error
Code: Select all
247.846 Checksum of multi-product-recipe-details: 1275209272
255.003 Error ModManager.cpp:1514: Error while loading recipe prototype "heavy-water" (recipe): Difficulty normal: Recipe has invalid main product heavy-water. The product does not exist in the recipe product list.
Modifications: Pyanodons Fusion Energy › Angel's Petro Chemical Processing › PyCoal Touched By an Angel
257.091 Crop bitmaps.
257.375 Parallel Sprite Loader initialized (threads: 1)
257.419 Initial atlas bitmap size is 2048
257.436 Created atlas bitmap 2048x1392 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
257.436 Created virtual atlas pages 4096x4096x0
257.453 Texture processor created (1024). GPU accelerated compression Supported: NO, Enabled: yes/yes.
257.752 Parallel Sprite Loader initialized (threads: 1)
258.205 Sprites loaded
258.344 Generated mipmaps (5) for atlas [0] of size 2048x1392
258.344 Custom mipmaps uploaded.
258.444 Custom inputs active: 59
258.528 Factorio initialised
258.548 Mods to disable:Failed to load mods: Error while loading recipe prototype "heavy-water" (recipe): Difficulty normal: Recipe has invalid main product heavy-water. The product does not exist in the recipe product list.
Modifications: Pyanodons Fusion Energy › Angel's Petro Chemical Processing › PyCoal Touched By an Angel
Mods to be disabled:
• pyfusionenergy (1.6.3)
• angelspetrochem (0.9.14)
• PyCoalTBaA (0.9.10)
"Remove the heavy water line and everything is gone, as well as the path to the heavy water in the code.
Please explain where you found this line
prototypes - bobs mods - data-final-fixes is the only place i see mention of heavy-water
Ty, it helped" - various
EDIT: This corrects the problem
File: PyCoalTBaA_0.9.10\prototypes\bobs-mods\Data-Final-Fixes.lua | Line 7: REMOVE
Resulting Error
Code: Select all
247.346 Checksum of multi-product-recipe-details: 1275209272
250.353 Error ModManager.cpp:1514: Error while loading recipe prototype "hotair-angels-roll-rubber-casting" (recipe): Key "icon" not found in property tree at ROOT.recipe.hotair-angels-roll-rubber-casting.icons[0]
Modifications: Pyanodons Petroleum Handling
251.513 Crop bitmaps.
251.619 Parallel Sprite Loader initialized (threads: 1)
251.664 Initial atlas bitmap size is 2048
251.664 Created atlas bitmap 2048x1392 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
251.664 Created virtual atlas pages 4096x4096x0
251.664 Texture processor created (1024). GPU accelerated compression Supported: NO, Enabled: yes/yes.
251.735 Parallel Sprite Loader initialized (threads: 1)
252.214 Sprites loaded
252.358 Generated mipmaps (5) for atlas [0] of size 2048x1392
252.359 Custom mipmaps uploaded.
252.365 Custom inputs active: 58
252.372 Factorio initialised
252.380 Mods to disable:Failed to load mods: Error while loading recipe prototype "hotair-angels-roll-rubber-casting" (recipe): Key "icon" not found in property tree at ROOT.recipe.hotair-angels-roll-rubber-casting.icons[0]
Modifications: Pyanodons Petroleum Handling
Mods to be disabled:
• pypetroleumhandling (1.9.0)
"I'm not really experienced with Factorio modding, so I'm not quite sure how to fix this, but as a temporary fix I was able to get the game to load by either adding the item to the hot air blacklist, or adding a default icon if "data.raw.item[result].icon" is nil."
EDIT: No idea what they're saying, was able to find the file referenced PCPRedux_0.18.6\prototypes\items.lua
In any case disabling PCPRedux or Pyanodons Petroleum Handling results in:
Code: Select all
262.225 Mods to disable:Failed to load mods: File not found: __angelsindustries__/graphics/icons/electric-motor-1.png
Mods to be disabled:
• PyCoalTBaA (0.9.10)
• aai-programmable-vehicles (0.6.13)
• Dectorio (0.10.9)
• pyindustry (1.4.7)
• aai-vehicles-warden (0.4.2)
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
ok so. ive just released an update to bring pycoaltbaa to 1.0. ive basically went back to the start and threw out everything. with all the changes to all the big overhaul mods most of it just wasnt good anymore and to many failed attempts to fix the issues with this.
so at this point any mods you try and use are probably going to have issues. let me know preferably with an issue on github with a description of the problem, images if you can, and preferably a save to sync up everything with.
https://github.com/kingarthur91/PyCoalTBaA/issues
so at this point any mods you try and use are probably going to have issues. let me know preferably with an issue on github with a description of the problem, images if you can, and preferably a save to sync up everything with.
https://github.com/kingarthur91/PyCoalTBaA/issues
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
I was using this to combine bioindustries with pymods.
It would've been nice to have some kind of big fat warning on the mod update page that that was just completely ripped out and dead for the moment, and a note as to which version of the mod was the last one which supported what.
It would've been nice to have some kind of big fat warning on the mod update page that that was just completely ripped out and dead for the moment, and a note as to which version of the mod was the last one which supported what.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Conflict between aai and pyore
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
@kingarthur have you already looked into my GitHub issue?
I can provide more info if you need it.
(WIP)
I can provide more info if you need it.
(WIP)
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Is there plans to revive that mod in the future?
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
new mod in compatible in angels and bob to Space Exp?
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hi!
Has anybody attempted to make work Angels + bobs + Py + Krastorio? I am working on it for some time now, but I figured I should ask if there is someone else crazy as I am, and where else should I ask than here
Has anybody attempted to make work Angels + bobs + Py + Krastorio? I am working on it for some time now, but I figured I should ask if there is someone else crazy as I am, and where else should I ask than here
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
I would like to say this: I am taking over PyCoalTBaA. Please message me and not KingArthur for anything. On another note, PyCoalTBaA is currently just focusing on AB, A, and B. I will try to fix any startup errors with any other mods, but the main focus right now is just on those mods.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Sorry about the long times between updates. I will hopefully update it soon (i.e. in the next week)
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
i cant start PyCoal Touched By an Angel with all the required mod