[Mods for 0.18] Amator Phasma's Mods

Topics and discussion about specific mods
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AmatorPhasma
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Re: [Mods for 0.18] Amator Phasma's Mods

Post by AmatorPhasma »

Working on compatibility with angles should be fixed in the next version.
Originallogin
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Re: [Mods for 0.18] Amator Phasma's Mods

Post by Originallogin »

Incompatibility with mod Water As A Resource
https://mods.factorio.com/mod/WaterAsAResource
Nicios
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Re: [Mods for 0.18] Amator Phasma's Mods

Post by Nicios »

Amator, thank you for the mod. You did a very good job!

I want to share some bugs/issues that I found during my gameplay.

The first recipe of industrial science pack (that one that uses stone) is not carftable either by hand or assembly machines.

There are some burner machines that can't rotate by hand (Centrifuges, pudding furnace), but they can rotate using blueprints.

Producing wood cost more energy and expends more resources than you can get of burning wood pellets or charcoal. (And it's a pain in early game)

Are you planning to add steam inserters or something similar?
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HazarDGLow
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Re: [Mods for 0.18] Amator Phasma's Mods

Post by HazarDGLow »

After updating the mods, they do not start. These are included only:
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Last edited by HazarDGLow on Sat Mar 07, 2020 1:12 pm, edited 2 times in total.
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DarkyPupu
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Re: [Mods for 0.18] Amator Phasma's Mods

Post by DarkyPupu »

Hi,

Would be interested in Starfall concept as standalone.
Would it be possible to make it depend only on non-functional-changing libs (others optional only), or is it too much of hassle ?

Thanks !
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