[Mods for 0.18] Amator Phasma's Mods
- AmatorPhasma
- Fast Inserter
- Posts: 126
- Joined: Sat Aug 05, 2017 8:20 pm
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Re: [Mods for 0.18] Amator Phasma's Mods
Working on compatibility with angles should be fixed in the next version.
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- Burner Inserter
- Posts: 6
- Joined: Sat May 06, 2017 6:34 pm
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Re: [Mods for 0.18] Amator Phasma's Mods
Incompatibility with mod Water As A Resource
https://mods.factorio.com/mod/WaterAsAResource
https://mods.factorio.com/mod/WaterAsAResource
Re: [Mods for 0.18] Amator Phasma's Mods
Amator, thank you for the mod. You did a very good job!
I want to share some bugs/issues that I found during my gameplay.
The first recipe of industrial science pack (that one that uses stone) is not carftable either by hand or assembly machines.
There are some burner machines that can't rotate by hand (Centrifuges, pudding furnace), but they can rotate using blueprints.
Producing wood cost more energy and expends more resources than you can get of burning wood pellets or charcoal. (And it's a pain in early game)
Are you planning to add steam inserters or something similar?
I want to share some bugs/issues that I found during my gameplay.
The first recipe of industrial science pack (that one that uses stone) is not carftable either by hand or assembly machines.
There are some burner machines that can't rotate by hand (Centrifuges, pudding furnace), but they can rotate using blueprints.
Producing wood cost more energy and expends more resources than you can get of burning wood pellets or charcoal. (And it's a pain in early game)
Are you planning to add steam inserters or something similar?
- HazarDGLow
- Manual Inserter
- Posts: 1
- Joined: Sat Mar 07, 2020 12:44 pm
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Re: [Mods for 0.18] Amator Phasma's Mods
After updating the mods, they do not start. These are included only:
Last edited by HazarDGLow on Sat Mar 07, 2020 1:12 pm, edited 2 times in total.
Re: [Mods for 0.18] Amator Phasma's Mods
Hi,
Would be interested in Starfall concept as standalone.
Would it be possible to make it depend only on non-functional-changing libs (others optional only), or is it too much of hassle ?
Thanks !
Would be interested in Starfall concept as standalone.
Would it be possible to make it depend only on non-functional-changing libs (others optional only), or is it too much of hassle ?
Thanks !