[0.14] What is it used for?
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Re: [0.14] What is it used for?
Ok, for now I'll just resign then.
Thanks for letting us know.
Thanks for letting us know.
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Re: [0.14] What is it used for?
I have a new question / bug:
I have Bob's mods and Angel's mods installed, but now I can see recipes that cannot be made. For instance, there are 2 types of carbon recipes but only one of them works. The Bob's mods way of making carbon is in red.
Could you please remove (hide) the non-working recipes? (or recipes that are disabled somehow?)
I have Bob's mods and Angel's mods installed, but now I can see recipes that cannot be made. For instance, there are 2 types of carbon recipes but only one of them works. The Bob's mods way of making carbon is in red.
Could you please remove (hide) the non-working recipes? (or recipes that are disabled somehow?)
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Re: [0.14] What is it used for?
What is it really used for? 1.4.0
- Update for Factorio 0.17.
While I was on the mod portal I saw that someone has posted a Japanese translation, so I'll try to get that included soon.
Please let me know in this thread if you run into any bugs in 0.17.
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Re: [0.14] What is it used for?
What is it really used for? 1.4.1
- Japanese translation provided by shiru_tan.
- Added thumbnail.
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Re: [0.14] What is it used for?
Thanks for your efforts! <fistpump> + <dance>
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Re: [0.14] What is it used for?
What is it really used for? 1.4.2
- Updated Japanese translation provided by shela.
- Added changelog.txt.
- Fix display of disabled recipe in certain corner case.
- Fix "unlocked by: false" being shown for disabled pump items.
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Re: [0.14] What is it used for?
This is not what I now see. A long time has passed since your report, so I'm not sure exactly what the change is, but I believe the recipes are now correctly hidden (or Angel has changed things, so the recipes no longer exist).Sander_Bouwhuis wrote: ↑Fri Apr 20, 2018 6:51 am I have a new question / bug:
I have Bob's mods and Angel's mods installed, but now I can see recipes that cannot be made. For instance, there are 2 types of carbon recipes but only one of them works. The Bob's mods way of making carbon is in red.
Could you please remove (hide) the non-working recipes? (or recipes that are disabled somehow?)
There's a related issue where two different carbon items appear, one of which has no recipes. I might be able to make it such that items with no recipes don't appear in the list. That would probably be a good idea, but I'm not sure how easy it is.
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Re: [0.14] What is it used for?
What is it really used for? 1.4.3
- Updated Russian translation provided by Schmarotzer.
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Re: [0.14] What is it used for?
I've found an issue where the lamp recipe is not displayed. If you have only this mod enabled, and you start a brand new game and search for lamp, it does not appear in the What is it used for? UI. Here's a screenshot: https://imgur.com/a/1ZuDL9B
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Re: [0.14] What is it used for?
I think that's the usual problem of internal names not matching. I suspect the internal name for "lamp" is "light" or something like that.
I do actually have an idea to fix this, but it's a complicated project that's been on the back burner for a few months now. I might get back to it at some point.
I do actually have an idea to fix this, but it's a complicated project that's been on the back burner for a few months now. I might get back to it at some point.
Re: [0.14] What is it used for?
Recipes with outcomes that are less than 1 are displayed incorrectly
To give an easy example from the base game: Uranium Ore centrifuging has its outcome displayed as 1 U235 and 1 U238.
The fix seems to be restructuring line 525 to 535 in control.lua:
I already posted this on the mod portal discussion 16 days ago. So I hope you may see that here.
To give an easy example from the base game: Uranium Ore centrifuging has its outcome displayed as 1 U235 and 1 U238.
The fix seems to be restructuring line 525 to 535 in control.lua:
Code: Select all
local amount = nil
if with_amount ~= true then
amount = with_amount
elseif thing_to_add.amount then
amount = thing_to_add.amount
elseif thing_to_add.amount_min and thing_to_add.amount_max then
amount = (thing_to_add.amount_min + thing_to_add.amount_max) / 2.0
end
if (with_amount == true) and thing_to_add.probability then
amount = amount * thing_to_add.probability
end
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Re: [0.14] What is it used for?
What is it really used for? 1.4.4
- Fix result count for some recipes with probabilities (by Soggs).
Bugreport: Interaction with the mod "Portals"
Hi,
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:
Code: Select all
2019-11-11 19:16:14 [JOIN] ***** joined the game
47.196 Error MainLoop.cpp:1195: Exception at tick 21600531: The mod What is it really used for? caused a non-recoverable error.
Please report this error to the mod author.
Error while running event what-is-it-really-used-for::on_gui_click (ID 1)
Unknown sprite "entity/portal"
stack traceback:
__what-is-it-really-used-for__/control.lua:284: in function 'identify'
__what-is-it-really-used-for__/control.lua:424: in function 'identify_and_add_to_history'
__what-is-it-really-used-for__/control.lua:744: in function <__what-is-it-really-used-for__/control.lua:731>
stack traceback:
[C]: in function 'add'
__what-is-it-really-used-for__/control.lua:284: in function 'identify'
__what-is-it-really-used-for__/control.lua:424: in function 'identify_and_add_to_history'
__what-is-it-really-used-for__/control.lua:744: in function <__what-is-it-really-used-for__/control.lua:731>
47.197 Info ServerMultiplayerManager.cpp:776: updateTick(21600531) changing state from(InGame) to(Failed)
47.197 Quitting: multiplayer error.
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Re: Bugreport: Interaction with the mod "Portals"
I can't reproduce this error. Can you provide any more details?Karoschl wrote: ↑Tue Nov 12, 2019 9:22 am Hi,
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:
<snip>
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Re: [0.14] What is it used for?
What is it really used for? 1.5.0
- Update for Factorio 0.18.
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Re: [0.14] What is it used for?
What is it really used for? 1.5.2
- Support filtering list using localised item name.
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Re: [0.14] What is it used for?
Great stuff.
I saw the new version drop last night, and meant to comment then to show my appreciation.
If I may also make a feature request?
Please look into making the dialog float. As it currently stands, it is center screen and cannot be moved out of the way and still refer to while planning layouts.
Thanks for the update.
I saw the new version drop last night, and meant to comment then to show my appreciation.
If I may also make a feature request?
Please look into making the dialog float. As it currently stands, it is center screen and cannot be moved out of the way and still refer to while planning layouts.
Thanks for the update.
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Re: [0.14] What is it used for?
Error in 1.5.2, game v18.1. Errors after typing a couple of characters in the search box. Same error pops up when trying to search a recipe in Helmod.
Re: [0.14] What is it used for?
I am able to confirm the error, and have isolated it to wiiruf 1.5.2 only. 1.5.0 has no such issue.
It would appear that Helmod becomes a casualty when coincidentally installed with wiiruf 1.5.2. It works normally with 1.5.0
It would appear that Helmod becomes a casualty when coincidentally installed with wiiruf 1.5.2. It works normally with 1.5.0