PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

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YunoAloe
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by YunoAloe »

Is pyAL integrated? It's not in the dependencies on the mod portal.
kingarthur
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by kingarthur »

YunoAloe wrote: Fri Oct 25, 2019 12:54 pm Is pyAL integrated? It's not in the dependencies on the mod portal.
It's not even released or finished. Why would I add pyal as a dependancy before it's out.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by YunoAloe »

I'm just checking. :)
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by umlauter »

i cannot make tinned wire coil in a Strand casting machine MK1 ...
i have bob angel pyna momo
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kingarthur
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by kingarthur »

umlauter wrote: Sat Nov 02, 2019 10:54 am i cannot make tinned wire coil in a Strand casting machine MK1 ...
i have bob angel pyna momo
full set of all of them?
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by umlauter »

SORRY ... it worked when i patched up the mods...
but..another question: SynGas isn't visible in FNEI and i need it for zinc mining. I do have Angels Synthesis gas (purple)
ralz790
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by ralz790 »

Really enjoying your modpack so far, thanks for feeding our addiction to complexity. I ran into the same SynGas / Synthesis Gas issue last night when trying to mine a patch of chrome ore, also running full suite of ABPy (+TBaA). Not sure, but seems like a similar issue as with the ores that you resolved in 0.9.9. Thanks again.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by Falconcommand »

Looks like the new update for pyhightech is causing some trouble.

Also, I don't know if this was fixed with the latest patch, but lithium cant be made cause of the problems with the electrolyzers. I think it has to do with it using bobs electrolyser over py's one.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by kingarthur »

Falconcommand wrote: Sun Nov 10, 2019 11:20 am Looks like the new update for pyhightech is causing some trouble.

Also, I don't know if this was fixed with the latest patch, but lithium cant be made cause of the problems with the electrolyzers. I think it has to do with it using bobs electrolyser over py's one.
I didnt get that error with just abp. I'll see what I can do to sort it out.

And I'm not sure if lithium has been fixed. I did some adjustments to overrides but I didnt check that one. I'll look after I deal with the module issue
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by YunoAloe »

Has anyone gotten to blue science with this new version yet?
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by mutkanum »

Bug with only Py, Angel and Bob.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by mutkanum »

Oh, I'd been touching this… and that… and... weirdly, it Works fine if bob power is installed and activated!! hmmmm
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by Falconcommand »

kingarthur wrote: Sun Nov 10, 2019 11:28 am
Falconcommand wrote: Sun Nov 10, 2019 11:20 am Looks like the new update for pyhightech is causing some trouble.

Also, I don't know if this was fixed with the latest patch, but lithium cant be made cause of the problems with the electrolyzers. I think it has to do with it using bobs electrolyser over py's one.
I didnt get that error with just abp. I'll see what I can do to sort it out.

And I'm not sure if lithium has been fixed. I did some adjustments to overrides but I didnt check that one. I'll look after I deal with the module issue
Ok looks like the trouble in my last report was caused by MadClown01's AngelBob Nuclear Extension and not by py high tech. They released a fix for it today.

The electrolyzer problem is still there. It seems that the recipe for bobs electrolyzer is disabled and that some of the recipes require it.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by Mecejide »

Can you add crystallization and combo sorting recipes for raw nexelit and rare earth ore?
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by chadzilla87 »

Im definitely not experienced with mods, I just have a quick question, I want to try PyCoalTBaA on a new game but am worried my other saved games that have mods already on them will get ruined. my question is if I revert back to the same exact mods before loading back into the old saves, will my saves be ok or will trying PyCoalTBaA break my old saves even if I dont load them while using PyCoalTBaA. mainly my current saves are using Bobs Angel SpaceX Youki aai Madclown ks power Bio industry and a few others that do minor changes and a few adds.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by kingarthur »

chadzilla87 wrote: Wed Dec 18, 2019 2:29 am Im definitely not experienced with mods, I just have a quick question, I want to try PyCoalTBaA on a new game but am worried my other saved games that have mods already on them will get ruined. my question is if I revert back to the same exact mods before loading back into the old saves, will my saves be ok or will trying PyCoalTBaA break my old saves even if I dont load them while using PyCoalTBaA. mainly my current saves are using Bobs Angel SpaceX Youki aai Madclown ks power Bio industry and a few others that do minor changes and a few adds.
if the mods not turned on it doesnt do anything. so only way it can effect your current saves is if you load them up with pycoaltbaa active.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by chadzilla87 »

thanks
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by YunoAloe »

I've been thinking for a while for a mod idea, that instead of all these fixes we have in this mod, having an item converter, just like Angel's converter valve for fluids, could also work. Would be much simpler to implement and will not have an endless stream of bugs. Wouldn't it?
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by kingarthur »

YunoAloe wrote: Fri Jan 03, 2020 12:47 pm I've been thinking for a while for a mod idea, that instead of all these fixes we have in this mod, having an item converter, just like Angel's converter valve for fluids, could also work. Would be much simpler to implement and will not have an endless stream of bugs. Wouldn't it?
that ignores all of the deadlock issues and several issues that are the result of just out right incompatibility. that was more or less what this did originally just between pycoalprocessing and angels mods. in my attempts to support everything there just to god damn many people trying to throw 200 mods together that dont have even the slightest fucking idea how to even begin to debug their mess and ive been dumb enough to attempt to fix it. we are very close to finishing pyalienlife and as soon as thats live pycoaltbaa is getting taken apart and im going to massive cut support back to specific mods that have had an actual balancing and bug fixing done starting with angel bob.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Post by YunoAloe »

kingarthur wrote: Fri Jan 03, 2020 12:59 pm pycoaltbaa is getting taken apart and im going to massive cut support back to specific mods that have had an actual balancing and bug fixing done starting with angel bob.
Glad to see you writing in this thread. So it's a no then. Could you elaborate more please on what is "specific mods that have had an actual balancing and bug fixing"? Do you plan to have a number of small mods that attach to other specific mods that are parts of A/B/PY suites and drop support of AAI, Omni & etc?

Just to make sure, my idea is of a converter entity. So that you'll have both cokes, but could freely swap them back and forth using that entity. Would it still produce deadlocks really?
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