Hi, Mates,
Looking for a fix. I am a novice modder and can figure some situations however this one has me stumped.
Thanks and much appreciated,
Dan
Error - Bob Modules & PY HighTech
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Error - Bob Modules & PY HighTech
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Re: Error - Bob Modules & PY HighTech
I also had this error message when trying to load Angel+Bob+MadClown + Pyanodon via PyCoalTBaA. I managed to narrow it down to specifically MadClown01's AngelBob Nuclear Extension. Do you also load MadClown's mods?
I reported the issue in pyCoalTBaA:
https://mods.factorio.com/mod/PyCoalTBa ... 000c0b3f99
I reported the issue in pyCoalTBaA:
https://mods.factorio.com/mod/PyCoalTBa ... 000c0b3f99
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Re: Error - Bob Modules & PY HighTech
I load the following:
- Angel's
- Bob's
- Mad Clown's
- Pyanadon's
- AAI
- MomoTweak
- with an additional variety of smaller mods (Aircraft, long reach, wide chests, orbital ion, etc.)
- Angel's
- Bob's
- Mad Clown's
- Pyanadon's
- AAI
- MomoTweak
- with an additional variety of smaller mods (Aircraft, long reach, wide chests, orbital ion, etc.)
Re: Error - Bob Modules & PY HighTech
Can you try to load everything except MadClown's AngelBob Nuclear Extension?
For me that worked.
For me that worked.
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Re: Error - Bob Modules & PY HighTech
I can't accept settling for less..
I've found the solution thanks to your insight on MadClown's AngelBob Nuclear Extension.
> go to the folder for MadClown's AngelBob Nuclear Extension
> open data-final-fixes.lua
> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil
> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true
VOILA!
Problem solved.
This will enable you to run the MadClown's AngelBob Nuclear Extension with the rest of the crew.
Do you play on a server? Hit me up and let's connect. Seems we've similar ideas.
I've found the solution thanks to your insight on MadClown's AngelBob Nuclear Extension.
> go to the folder for MadClown's AngelBob Nuclear Extension
> open data-final-fixes.lua
> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil
> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true
VOILA!
Problem solved.
This will enable you to run the MadClown's AngelBob Nuclear Extension with the rest of the crew.
Do you play on a server? Hit me up and let's connect. Seems we've similar ideas.
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- Smart Inserter
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Re: Error - Bob Modules & PY HighTech
shouldnt need to set it to enabled = true. just need to not being deleting the recipe by setting it to nilProph3t3ss wrote: βThu Nov 21, 2019 10:22 pm I can't accept settling for less..
I've found the solution thanks to your insight on MadClown's AngelBob Nuclear Extension.
> go to the folder for MadClown's AngelBob Nuclear Extension
> open data-final-fixes.lua
> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil
> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true
VOILA!
Problem solved.
This will enable you to run the MadClown's AngelBob Nuclear Extension with the rest of the crew.
Do you play on a server? Hit me up and let's connect. Seems we've similar ideas.
Re: Error - Bob Modules & PY HighTech
Proph3t3ss wrote: βThu Nov 21, 2019 10:22 pm > go to the folder for MadClown's AngelBob Nuclear Extension
> open data-final-fixes.lua
> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil
> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true
VOILA!
Problem solved.
Wait. That sounds as if it is a bug in MadClown's AngelBob Nuclear Extension.kingarthur wrote: βThu Nov 21, 2019 10:26 pm shouldnt need to set it to enabled = true. just need to not being deleting the recipe by setting it to nil
But the error only occurs if you try to load pyMods in addition to AngelBob + MadClown.
That is why I thought pyCoalTBaA should take care of it.
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Re: Error - Bob Modules & PY HighTech
becuase i had to make a change to the efficitcy module to get them to work the way we needed to in pyhightech and because the efficiency module is trying to add that recipe as one its enabled on it gets broken after madclowns ab nuclear extension loads as it breaks the module since that recipe no longer exists. i can fix it in pycoaltbaa they just picked the worst way to handle removing the recipe. i hadnt had time to look thru all the mods to see who was breaking it but now that i know i can make changes to fix thatvalneq wrote: βThu Nov 21, 2019 10:50 pmProph3t3ss wrote: βThu Nov 21, 2019 10:22 pm > go to the folder for MadClown's AngelBob Nuclear Extension
> open data-final-fixes.lua
> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil
> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true
VOILA!
Problem solved.Wait. That sounds as if it is a bug in MadClown's AngelBob Nuclear Extension.kingarthur wrote: βThu Nov 21, 2019 10:26 pm shouldnt need to set it to enabled = true. just need to not being deleting the recipe by setting it to nil
But the error only occurs if you try to load pyMods in addition to AngelBob + MadClown.
That is why I thought pyCoalTBaA should take care of it.
Re: Error - Bob Modules & PY HighTech
Should we open a bug report with MadClown's AB Nuclear?kingarthur wrote: βThu Nov 21, 2019 11:18 pm i can fix it in pycoaltbaa they just picked the worst way to handle removing the recipe.
If you have a suggestion on how to do it properly, so as to improve compatibility, maybe it should be done directly upstream β¦
(I personally have zero idea how modding works β just want to play / solve complex puzzles ^^)