[MOD 0.18.x] Realistic Power
Re: [MOD 0.16.x] Realistic Power
That was fast. Seems to be working fine now, thanks!
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- Smart Inserter
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Re: [MOD 0.16.x] Realistic Power
Hi, I recently found your mod and was wondering on the reasoning behind slashing the fuel value of things like wood, coal, etc (not solar, I understand the solar).
I've been thinking about doing something similar, but as I was looking into it, I was looking at making 1 unit in game the equivalent of 1 kg of the material IRL. Based on my research, wood and coal, at least, actually have a much higher energy density then given in base game.
I've been thinking about doing something similar, but as I was looking into it, I was looking at making 1 unit in game the equivalent of 1 kg of the material IRL. Based on my research, wood and coal, at least, actually have a much higher energy density then given in base game.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: [MOD 0.16.x] Realistic Power
Basically that was just to not make steam power too OP due to the big solar nerf, and wasn't based on calculations for realistic fuel value per mass or anything like that. Solar is about the only thing i really tried to calculate right, and the rest i adjusted how i thought would either make sense or be interesting.
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- Burner Inserter
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Re: [MOD 0.16.x] Realistic Power
Mods to disable:Falha ao carregar mods: __RealisticPower__/functions.lua:24: bad argument #1 of 3 to 'match' (string expected, got nil)
stack traceback:
[C]: in function 'match'
__RealisticPower__/functions.lua:24: in function 'multiply_number_unit'
__RealisticPower__/data-final-fixes.lua:339: in main chunk
Mods para serem desativados:
• RealisticPower
I've tested to know if is the new mods that are making the problem, but no...there is something wrong...
stack traceback:
[C]: in function 'match'
__RealisticPower__/functions.lua:24: in function 'multiply_number_unit'
__RealisticPower__/data-final-fixes.lua:339: in main chunk
Mods para serem desativados:
• RealisticPower
I've tested to know if is the new mods that are making the problem, but no...there is something wrong...
Re: [MOD 0.16.x] Realistic Power
Is Realistic Power the only mod you have installed? What version of factorio are you running?
Re: [MOD 0.16.x] Realistic Power
Fixed in new version.
The issue was a new roboport entity for Compilatron that had different data structure to regular roboports, but was in the regular roboport category.
The issue was a new roboport entity for Compilatron that had different data structure to regular roboports, but was in the regular roboport category.
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- Burner Inserter
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Re: [MOD 0.16.x] Realistic Power
Hey man, i have some suggestions of optional compatibility with Reasonable_Wind_Turbine by Telemak. With this mod you could change the amount of energy generated, if is possible to make it occilate like the real ones, we could use the Weather Station mod, by the same creator of this one, by using the signal that it applies to wind.
Re: [MOD 0.16.x] Realistic Power
Hi,
first of all I would like to thank you for a great mod.
I'm using it with longer night and transformer mod and it's a lot of fun to manage my base's power.
Unfortunately I found out both Nixie Tubes and Santa's Nixie Tube Display mods do not work after enabling Realistic Power.
I am able to place nixie tubes but after connecting wire they do not display anything.
first of all I would like to thank you for a great mod.
I'm using it with longer night and transformer mod and it's a lot of fun to manage my base's power.
Unfortunately I found out both Nixie Tubes and Santa's Nixie Tube Display mods do not work after enabling Realistic Power.
I am able to place nixie tubes but after connecting wire they do not display anything.
Re: [MOD 0.16.x] Realistic Power
Thanks for the report, should be fixed.
Re: [MOD 0.16.x] Realistic Power
Thank you, nixie tubes are now working without any issue.
I've experienced another problem.
When loading older save I could only see one accumulator recipe.
I had to run
and research technology again to see it.
I've experienced another problem.
When loading older save I could only see one accumulator recipe.
I had to run
Code: Select all
/c game.player.force.technologies['electric-energy-accumulators'].researched = false
Re: [MOD 0.16.x] Realistic Power
Thank you, the capacitor accumulator should now be unlocked when you add the mod to an existing save with the new release.