A new Vanilla Petrochem Mod (0.17) is in the makings
A new Vanilla Petrochem Mod (0.17) is in the makings
Hi.
i am currently developing a mod that enhances the vanilla oil processing by refining the 3 compound oil products heavy oil, light oil and petroleum gas further. There are many intermediate fluids and some items integrated and they all have their specific purpose. In example, diesel will be used in a generator to produce (hopefully local) energy, gasoline will be used as a potent fuel for vehicles, olefines will be used as a basic chemical product for plastics or "Kohlenstofffasern". The processes should be a blend of vanilla playability and realism. Obviously, there will be generalisations like having aromatics that include all BTX chemicals in one product. I will bring out a test version of this mod soon and look forward to some feedback!
i am currently developing a mod that enhances the vanilla oil processing by refining the 3 compound oil products heavy oil, light oil and petroleum gas further. There are many intermediate fluids and some items integrated and they all have their specific purpose. In example, diesel will be used in a generator to produce (hopefully local) energy, gasoline will be used as a potent fuel for vehicles, olefines will be used as a basic chemical product for plastics or "Kohlenstofffasern". The processes should be a blend of vanilla playability and realism. Obviously, there will be generalisations like having aromatics that include all BTX chemicals in one product. I will bring out a test version of this mod soon and look forward to some feedback!
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Re: A new Vanilla Petrochem Mod (0.17) is in the makings
I have a question. Is it somehow possible to rewrite the code of the entity "oil-refinery" so that it appears as a larger entity with more than 3 fluid outputs? Everything is working fine with the modding, even though i am new to this, but i cant get the entity changes done...
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
Here is a description:
- Basic Oil Refining now produces not one but instead five oil basic products: Long Residue, Raw Fuel Oil, Raw Naphta, Raw Kerosene and Petroleum Gas.
- These products are needed in the following chains that try to emulate realistic processes: (many with some byproducts)
-- Hydrotreating (with the precious Hydrogen; no simple electrolysis here to produce this...) raw oils, yields sulfur.
-- Steam Reforming to yield Hydrogen
-- Steam Cracking to yield Olefines and Pygas
-- Catalytic Reforming of Naphta to yield Reformate
-- Extracting Reformate to yield Aromatics and Gasoline
-- Mixture of Kerosene and Fuel Oil to yield Diesel
-- Fractional Vacuum Rectification to yield Bitumen, Oil and Short Residue
-- Delayed Coking to yield Lubricant, Oils and Coke
-- Coke and Fuel Oil used in special Metallurgy Sector (Blast Furnace)
-- Rocket Fuel from Kerosene and Hydrogen
-- Plastic from Olefines
-- Chemical Science Packs from Aromatics(TESTING NEEDED!)
Beside that:
-- Synthetic Rubber
-- Transport Belts from Rubber, Gears and Lubricant
-- Oil burning facility
-- If Asphalt Roads installed: new Asphalt recipe with Bitumen(can not be used anywhere else yet)
-- New Concrete recipe with Dross from Metallurgy recipes
-- Carbon(PLANNED)
-- ...
- Basic Oil Refining now produces not one but instead five oil basic products: Long Residue, Raw Fuel Oil, Raw Naphta, Raw Kerosene and Petroleum Gas.
- These products are needed in the following chains that try to emulate realistic processes: (many with some byproducts)
-- Hydrotreating (with the precious Hydrogen; no simple electrolysis here to produce this...) raw oils, yields sulfur.
-- Steam Reforming to yield Hydrogen
-- Steam Cracking to yield Olefines and Pygas
-- Catalytic Reforming of Naphta to yield Reformate
-- Extracting Reformate to yield Aromatics and Gasoline
-- Mixture of Kerosene and Fuel Oil to yield Diesel
-- Fractional Vacuum Rectification to yield Bitumen, Oil and Short Residue
-- Delayed Coking to yield Lubricant, Oils and Coke
-- Coke and Fuel Oil used in special Metallurgy Sector (Blast Furnace)
-- Rocket Fuel from Kerosene and Hydrogen
-- Plastic from Olefines
-- Chemical Science Packs from Aromatics(TESTING NEEDED!)
Beside that:
-- Synthetic Rubber
-- Transport Belts from Rubber, Gears and Lubricant
-- Oil burning facility
-- If Asphalt Roads installed: new Asphalt recipe with Bitumen(can not be used anywhere else yet)
-- New Concrete recipe with Dross from Metallurgy recipes
-- Carbon(PLANNED)
-- ...
- BlueTemplar
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Re: A new Vanilla Petrochem Mod (0.17) is in the makings
New module graphics ?
BobDiggity (mod-scenario-pack)
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
No new graphics at all. Wish i had the skill for doing that. All you see in new graphics are paintshopped vanilla graphics by me...
- BlueTemplar
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Re: A new Vanilla Petrochem Mod (0.17) is in the makings
But vanilla modules don't look like this ?
BobDiggity (mod-scenario-pack)
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
I looked after it. It is module graphics from the Space Exploration mod.
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
A rough compatibilty with Industrial Revolution is now finished. All WIP...
- ZombieMooose
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Re: A new Vanilla Petrochem Mod (0.17) is in the makings
I posted this on the mod portal, but I'll copy here also
Your mod works with Krastorio 2, in that they load together, but playing with it I've run into a blockage.
In order to make steel you need coke, but to make coke you need a refinery which requires steel. Also your coke product seems to override Krastorio's coke leading to a dead end where you can't progress.
Your mod works with Krastorio 2, in that they load together, but playing with it I've run into a blockage.
In order to make steel you need coke, but to make coke you need a refinery which requires steel. Also your coke product seems to override Krastorio's coke leading to a dead end where you can't progress.
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