[MOD 0.16.x] Actual Craft Time

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PParrot
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Re: [MOD 0.16.x] Actual Craft Time

Post by PParrot »

Going to post this here too, just in case.
17.64 removed the ability to turn table addresses into strings, this causes the game to crash because that's something the mod is doing
A possible fix that's been working for me is to change line 657 in control.lua from

Code: Select all

local sliderLabelCaption = tostring(playersGui["ACT-frame_"..event.player_index]["machineFlow"]["sliderFlow"]["sliderLabel"].caption)
to

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local sliderLabelCaption = playersGui["ACT-frame_"..event.player_index]["machineFlow"]["sliderFlow"]["sliderLabel"].caption[3]
It has been working fine for me thus far, but I can't guarantee anything, use at your own risk
osldgoth
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Re: [MOD 0.16.x] Actual Craft Time

Post by osldgoth »

Released mod v0.5.5 prior to Game version 1.0. Fixed a couple small bugs. Let me know if there are any problems after the game is updated.
nuhll
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Re: [MOD 0.16.x] Actual Craft Time

Post by nuhll »

would love if you / or some other member could update it, cant really play without anymore lol
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