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Wasn't able to find settings for that.
Sorry about that, those are test settings,system wrote: Wed Apr 24, 2019 6:58 pm Is it possible to remove extra items on game start?
Wasn't able to find settings for that.
Ugh, okay I’ll look at it tonight/tomorrow.FluffyDiscord wrote: Thu Jun 20, 2019 6:34 pm hi, just updated the mod from previous version in my world and now im getting spammed with this message 2019-06-20_20-31-32.jpg
Okay, should be fixed in 0.17.26.TheSAguy wrote: Thu Jun 20, 2019 9:41 pmUgh, okay I’ll look at it tonight/tomorrow.FluffyDiscord wrote: Thu Jun 20, 2019 6:34 pm hi, just updated the mod from previous version in my world and now im getting spammed with this message 2019-06-20_20-31-32.jpg
For now just revert to the previous version please.
Alien "turrets", the big imobile worm things. You dodge those, or you burn, those are your choices.doktorstick wrote: Fri Jul 26, 2019 1:56 am What is the critter that burns down your tank's shields in 0 seconds flat and the continues to burn you until your tank explodes. It's a green fire and lasts forever. I don't know how to mitigate this. I'm guessing it's stacking from multiple enemies, but without any counter, it's a bit of a repeat-smash-head-wall.
(Playing w/ Bob's Enemies on Krastorio)
There is an option in "mod settings" to turn it offAirat9000 wrote: Fri Dec 30, 2016 3:44 pm author hello
1 questions - what in code to dirt in kill
1 - dirt 1number
replacement
2 - sand
Are you playing with Rampant's new enemies? He removes most of my spawners.Kythblood wrote: Wed Aug 07, 2019 6:07 pm Hey,
I recently started a new game with Bobs Enemies and this mod, but all I am getting is "vanilla" spawners that spawn Bobs Enemies biters, but barely any NE Enemies spawners.
And no, I am not talking about a few hundred spawners. I created a pollution cloud that covers a big part of my map and here are the results:
https://imgur.com/a/ntAIuq5
Those 11k and 7.4k are the normal spawners.
I found a few patches of NEE spawners, but shouldn't they be mixed in with the normal spawners?
Is there a number that I can tweak to correct this?
Or has anybody a recommendation for the settings for a Bobs/Natural Evolution and maybe even Rampant world?
Wouldn't this be a case affected by the new particle optimizations shown in a recent FFF. Or something that could be optimized the same way.Klonan wrote: Sun Jan 26, 2020 5:16 pm Your damage effects are doing a small amount of damage each tick, but with tons of them:
This causes a poor performance, especially with any mods which listen to the damage entity event,
But even base game performance suffers and it does some non-trivial processing for each damage hit
I would suggest to make less entities, but do more damage,
So instead of 1 damage x 100 entities, its 100 damage x 1 entity.
This shouldn't affect balance, and makes everything smoother for those suffering
It has nothing to do with the particles, the particles are just being created on every damage tick.mrvn wrote: Mon Jan 27, 2020 10:21 amWouldn't this be a case affected by the new particle optimizations shown in a recent FFF. Or something that could be optimized the same way.Klonan wrote: Sun Jan 26, 2020 5:16 pm Your damage effects are doing a small amount of damage each tick, but with tons of them:
This causes a poor performance, especially with any mods which listen to the damage entity event,
But even base game performance suffers and it does some non-trivial processing for each damage hit
I would suggest to make less entities, but do more damage,
So instead of 1 damage x 100 entities, its 100 damage x 1 entity.
This shouldn't affect balance, and makes everything smoother for those suffering
100 entities spread out over an area have a different effect than a single entity in the center. (not that the screenshot looks like the entities are scattered)