Forum support thread for updated Junk Train
Originally Goldsword44's JunkRails
Updated rails a little; original rails submitted to Goldsword were slightly too green when applied with factorio lighting.
Added junk train stops and junk signals which can only be applied to junk rails. (These are cheaper and earlier than original train stops)
Without Train Speed LImiter junk rails are the same as normal rails, so the cheaper rails, stops and signals are somewhat of a cheat.
[MOD 0.15] Junk Rails
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Re: [MOD 0.15] Junk Rails
I can't seem to get it to work. When I launch factorio with this plugin I get an error:
"Path _JunkTrain_/graphics/cargo-wagon.png does not match any enabled mod."
The old junk train has worked in the past.
Thanks!
"Path _JunkTrain_/graphics/cargo-wagon.png does not match any enabled mod."
The old junk train has worked in the past.
Thanks!
Re: [MOD 0.15] Junk Rails
Fixed.
Re: [MOD 0.15] Junk Rails
Any chance of an update for 0.17?
Re: [MOD 0.15] Junk Rails
Is possible
Gimme a few days to gear up to this... I haven't been in this for a bit.
Gimme a few days to gear up to this... I haven't been in this for a bit.
Re: [MOD 0.15] Junk Rails
Did post an update; not very tested...
Re: [MOD 0.15] Junk Rails
From the mod's page:
Will you also update the other mod? I like the idea of very early trains, but don't want to cheat too much.Without Train Speed Limiter junk rails are the same as normal rails, so the cheaper rails, stops and signals are somewhat of a cheat.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: [MOD 0.15] Junk Rails
Working on that one also; going to change the logic a little to use train.state...
But it's also got cross compatibility with other mods that's complicating things
But it's also got cross compatibility with other mods that's complicating things
Re: [MOD 0.15] Junk Rails
Nice to see you're working on it! When the other mod is ready, could you add an optional dependency on it to Junk Train? That way, we wouldn't miss that Train Speed Limiter has been released for 0.17.
Also, while I'm at it: The mod is called "Junk Train". The first research it makes accessible is "Junk Trains", but the next is called "Scrap train stops". Shouldn't it be "Junk train stops" for consistency? I think that should also apply to the products, so:
Also, while I'm at it: The mod is called "Junk Train". The first research it makes accessible is "Junk Trains", but the next is called "Scrap train stops". Shouldn't it be "Junk train stops" for consistency? I think that should also apply to the products, so:
- "Scrap Rails" --> "Junk rails"
- "Scrap train stop" --> "Junk train stop"
- "Scrap rail signal" --> "Junk rail signal"
- "Scrap rail chain signal" --> "Junk rail chain signal"
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: [MOD 0.15] Junk Rails
All good comments