[MOD 0.12.x] Enhanced Map Colors
Re: [MOD 0.12.x] Enhanced Map Colors
v1.3.9 Removed main button. Open/close legend via custom key press "N"(default for now) changeable in settings.
*Legend now on gui.left - recommend using Mooncats Vertical left gui mod till 0.15 is released
*Legend now on gui.left - recommend using Mooncats Vertical left gui mod till 0.15 is released
Re: [MOD 0.12.x] Enhanced Map Colors
So..
..how is this mod any different to this one?
[MOD 0.13.x+] Useful Map Colors
viewtopic.php?f=144&t=32416
..how is this mod any different to this one?
[MOD 0.13.x+] Useful Map Colors
viewtopic.php?f=144&t=32416
Re: [MOD 0.12.x] Enhanced Map Colors
v1.4.00 https://mods.factorio.com/mods/osldgoth ... Map_Colors
-Fixes from 1.3.10
-Removing DyTech belts
v1.3.10
-Changed colors for walls, turrets, accumulators, and solar panels as per 0.15. Try out the new colors before 0.15.x is released.
-Added colors for underground belts and splitters for all tiers and mods
-Updated legend
-Added config file so 0.15 colors can be turned on or off
-Added English locale file.
-Fixes from 1.3.10
-Removing DyTech belts
v1.3.10
-Changed colors for walls, turrets, accumulators, and solar panels as per 0.15. Try out the new colors before 0.15.x is released.
-Added colors for underground belts and splitters for all tiers and mods
-Updated legend
-Added config file so 0.15 colors can be turned on or off
-Added English locale file.
Re: [MOD 0.12.x] Enhanced Map Colors
v1.4.1 https://mods.factorio.com/mods/osldgoth ... /downloads
-works in 0.15.x
-works in 0.15.x
Re: [MOD 0.12.x] Enhanced Map Colors
v1.4.5 https://mods.factorio.com/mods/osldgoth ... /downloads
-fixed one require I missed removing in previous version
-fixed one require I missed removing in previous version
Re: [MOD 0.12.x] Enhanced Map Colors
Hello osldgoth and all others that happens to read this.
For some odd reason, I cannot see trains any longer at the minimap nor at the bigger map. Maybe there is some button to push, I don't know as I have googled it, but cannot find anything. I have not tried to uncheck/check your mod yet as I thought I ask here first. I see at your first screenshot that the trains are there, visible, at the map though... Your screenies from 0.12
I started a new game 2 weeks ago but I remember that at some point in the other game that the trains where no longer visible, as I recall checking the minimap before crossing a rail and got ran over by a train. Well then I put some colored lamps at the crossings, redwired them to some signals instead.
//Pekka
For some odd reason, I cannot see trains any longer at the minimap nor at the bigger map. Maybe there is some button to push, I don't know as I have googled it, but cannot find anything. I have not tried to uncheck/check your mod yet as I thought I ask here first. I see at your first screenshot that the trains are there, visible, at the map though... Your screenies from 0.12
I started a new game 2 weeks ago but I remember that at some point in the other game that the trains where no longer visible, as I recall checking the minimap before crossing a rail and got ran over by a train. Well then I put some colored lamps at the crossings, redwired them to some signals instead.
//Pekka
Re: [MOD 0.12.x] Enhanced Map Colors
This mod doesn't change anything with trains. My current 0.16.x game has no issues with trains showing. I can't tell you why trains in your game don't appear on the map, sorry.
Re: [MOD 0.12.x] Enhanced Map Colors
v1.4.7 https://mods.factorio.com/mod/Enhanced_Map_Colors
updated to 0.17.x and added thumbnail
updated to 0.17.x and added thumbnail
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Re: [MOD 0.12.x] Enhanced Map Colors
In Bobs he has added a tier 0 for belts, could you update to include a different colour for them?
Re: [MOD 0.12.x] Enhanced Map Colors
yep, white/black? matches burner inserter. It's there, though a bit hard to see. I'll look into a lighter color perhapsLiquid5n0w wrote: ↑Fri Mar 22, 2019 6:46 pm In Bobs he has added a tier 0 for belts, could you update to include a different colour for them?