an issue on the mod portal from 3 months ago with no reply noted that someone was having an issue with the diesel generator not actually using any liquid (in these cases diesel specifically) when generating power. I'm encountering the same issue, unsure if its a mod combination issue or a general issue. But would love to bring this to attention
I'm not a lua programmer, but after some testing of my own changing
fluid_usage_per_tick = 1/60,
to
fluid_usage_per_tick = 60,
resulted in the usage of (1/1)/s fluid consumption at maximum capacity. Which I assume is as intended.
Interestingly if changed to fluid_usage_per_tick = 1, is applied it uses at max (1/60)/s fluids. It's as if the setting fluid_usage_per_tick isn't actually per tick at all but rather x/60 per second, which is why the original setting didn't seem to use any fluids, because it was 1/60/60/s which probably got rounded down to 0.
Again this might be a multiple mods conflict, I did not check the results/issue with just kspower installed
Edit:
The above solution changed to 1/3600 after updating it serverside. At a loss for a cause we decided to remove the scale fluid usage option, setting it to false. This turned it into its expected behavior, where a setting of 1 fluid per tick resulted in 60 per second and 1/60 per tick in 1 per second.
I am assuming the fluid scaling function is broken.
KS Power
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- Burner Inserter
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Re: KS Power
A little late on the reply, but thanks for tracking this down! Feels good to know I wasn't just going crazy.
Re: KS Power
I've been using the diesel generators, but I can't figure out how to make them work at top efficiency. I only get them to generate 2 MW of power instead of their maximum of 4MW. What am I doing wrong here?
Re: KS Power
This mod could be updated with the new liquid-as-fuel mechanics now, couldn't it?
Re: KS Power
maybe this is related to some note that i read somewhere about energy values being halved and efficiency doubled (50%->100%), for the intended goal of having the same amount of power output but with easier calculations !?
- thereaverofdarkness
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Re: KS Power
It probably is. Legacy modded items have their power output dropped in half until their efficiency is boosted to double what it used to be.
Re: KS Power
Looks like generators do not produce any pollution. Is that intentional
Sorry for necro, but I like the mod and the pollution thing bothers me a bit.
Sorry for necro, but I like the mod and the pollution thing bothers me a bit.
Re: KS Power
You can report problems on the mod portal discussion page