Ok, downloaded the update and did a quick test in Sandbox.
Can confirm that switching wall types out several times quickly will still cause a crash. In this case it wasn't quite while the previous wall was despawning, but on like the third wall type to be placed on a tile within a few seconds.
(My testing area being those 5 tiles in the middle of the green wall there. The crash seemed to happen while placing back down green again, after being a blue tile, purple tile and purple gate. But that could be either coincidence, or a slight delay between cause and effect, or anything.)
[0.16] Stormwalls
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- Inserter
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Re: [0.16] Stormwalls
And another one. Apparently if you accidentally set off a nuke near your defences and take out a whole bunch of walls at once, it'll still crash. Maybe a race condition, multiple walls dead per tick?
I don't think any of the emitters were hit in that blast though.
Re: [0.16] Stormwalls
That's a worrisome one. Looks like it might have something to do with gates though.
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- Burner Inserter
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Re: [0.16] Stormwalls
Have 2 errors, maybe they are related to the upper one ... seems like those walls are missing a robot mining events ... but actually i have no clue xD
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- get this error when shift placing the wall
- Shiftplace.PNG (179.91 KiB) Viewed 2983 times
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- get this error when deconstructing via red blueprint
- deconstruct.PNG (176.82 KiB) Viewed 2983 times
Re: [0.16] Stormwalls
You don't mine the walls directly, in fact they should be unminable. If Creative Mode is messing with that, then that's Creative Mode's fault and not mine.
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- Burner Inserter
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Re: [0.16] Stormwalls
Okay, u r right ... tested without creative mode and issue is gone, so you might add this as an incompatibility.
Same goes for "Nanobots: Early bots" building the walls via those robots creates a non game crashing error (see picture) but the placed wall-plates are bugged and do not spawn a wall. Also mining such a bugged plate by hand will crash the game. I'll report this to Nanobots as well. If the placement gets fixed this would be awesome
Same goes for "Nanobots: Early bots" building the walls via those robots creates a non game crashing error (see picture) but the placed wall-plates are bugged and do not spawn a wall. Also mining such a bugged plate by hand will crash the game. I'll report this to Nanobots as well. If the placement gets fixed this would be awesome
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- nanobots.png (306.39 KiB) Viewed 2970 times
Re: [0.16] Stormwalls
I came to report a similar conflict with creative mode. Pasting any blueprint with a flooring tile crashes the game. I'll go and post this on the creative mod thread as well.