Brings advanced nuclear options for end-game domination and mid-game efficiency
Details:
- Name: Clowns-Nuclear
- Latest Release: v1.0.6, February 18th 2018
- Factorio Version: 0.16
- Download: Here
Long description
Thermonuclear bombs bring a whole new level of destruction to Factorio, and are the only weapon in the game that can seriously hurt the leviathan biters from Bob's Enemies . Stand well back!
Thorium and plutonium fuel cycles give players more choices about mid-game economics. The uranium cycle produces a lot of valuable plutonium - but the thorium cycle is much more energy-efficient, and used thorium fuel cells can be reprocessed to recover unused fissile material.
Should be compatible with all mods. Bob's and Angel's are actively supported, with a thorium refining recipe slipped into Angel's Refining.
As of 0.1.6, there are now tactical thermonuclear artillery shells and tactical nuclear artillery shells for ultimate destructive power. These totally-not-op things are disabled by default, and can be enabled with mod settings.
Keep an eye out for my upcoming mineral & advanced science mods, which will bring many more interesting ways of obtaining thorium, plutonium and more diverse nuclear fuels to Factorio!
Thorium and plutonium fuel cycles give players more choices about mid-game economics. The uranium cycle produces a lot of valuable plutonium - but the thorium cycle is much more energy-efficient, and used thorium fuel cells can be reprocessed to recover unused fissile material.
Should be compatible with all mods. Bob's and Angel's are actively supported, with a thorium refining recipe slipped into Angel's Refining.
As of 0.1.6, there are now tactical thermonuclear artillery shells and tactical nuclear artillery shells for ultimate destructive power. These totally-not-op things are disabled by default, and can be enabled with mod settings.
Keep an eye out for my upcoming mineral & advanced science mods, which will bring many more interesting ways of obtaining thorium, plutonium and more diverse nuclear fuels to Factorio!
Recipes
Uranium Cycle Ratios:
15x Plutonium can be used in an alternative atomic bomb recipe
Thermonuclear bombs are expensive as hell, costing an atomic bomb, personal fusion reactor & high-level modules of each class. However, they bring a new level of power, with an area of effect more than twice that of an atomic bomb, and much more damage. A weapon of epic proportions in cost and devastation, they will even bring the pain to leviathan biters & spitters from the Bob's Enemies mod.
- (Assembler) 1x Uranium-235, 19x Uranium-238, 10x Iron Plate -> 10x Uranium Fuel Cell
- (Reactor) 10x Uranium Fuel Cell -> 80GJ, 10x Used-up Uranium Fuel Cell
- (Centrifuge) 10x Used-up Uranium Fuel Cell -> 6x Uranium-238, 4x Plutonium-239
- (Assembler) 2x Plutonium-239, 2x Uranium-238, 2x Iron Plate -> 2x Uranium Fuel Cell
- (Assembler) 1x Uranium-235, 19x Thorium-232, 10x Iron Plate -> 10x Thorium Fuel Cell
- (Reactor) 10x Thorium Fuel Cell -> 120GJ, 10x Used-up Thorium Fuel Cell
- (Centrifuge) 10x Used-up Thorium Fuel Cell -> 6x Thorium-232, 2x Plutonium-239
- (Assembler) 2x Plutonium-239, 2x Thorium-232, 2x Iron Plate -> 2x Thorium Fuel Cell
15x Plutonium can be used in an alternative atomic bomb recipe
Thermonuclear bombs are expensive as hell, costing an atomic bomb, personal fusion reactor & high-level modules of each class. However, they bring a new level of power, with an area of effect more than twice that of an atomic bomb, and much more damage. A weapon of epic proportions in cost and devastation, they will even bring the pain to leviathan biters & spitters from the Bob's Enemies mod.
Change Log
NOTE: AS OF 1.2.0, THE ANGELBOB FEATURES OF THIS MOD HAVE BEEN MOVED TO A NEW MOD, https://mods.factorio.com/mod/Clowns-AngelBob-Nuclear1.6: Added tactical nuclear artillery shells with opt-in mod settings
1.5: Fixed resource path bug
1.4: Added thorium ore item in case non was provided, fixed bug where thorium pure processing was always shown, massively restructured code for stability, rebalanced thorium pure processing ingrdients from pure ores to ore crystals, changed crotinnium requirement to jivolite
1.3: Fixed vanilla bug preventing mixed oxide recipes working
1.2: - Rebalanced recipe costs, eliminated Uranium-235 from Thorium fuel cell reprocessing and instead made the fuel cells 12GJ from 8GJ. Icons updated accordingly
1.1: Fixed vanilla bug, rebalanced thermonuclear bomb recipe's module requirement from 5 to 3
1.0: Initial release
1.5: Fixed resource path bug
1.4: Added thorium ore item in case non was provided, fixed bug where thorium pure processing was always shown, massively restructured code for stability, rebalanced thorium pure processing ingrdients from pure ores to ore crystals, changed crotinnium requirement to jivolite
1.3: Fixed vanilla bug preventing mixed oxide recipes working
1.2: - Rebalanced recipe costs, eliminated Uranium-235 from Thorium fuel cell reprocessing and instead made the fuel cells 12GJ from 8GJ. Icons updated accordingly
1.1: Fixed vanilla bug, rebalanced thermonuclear bomb recipe's module requirement from 5 to 3
1.0: Initial release