Name: Big Brother Bob's plugin
Description: Bob's radars and big poles can now affect by Big Brothers research.
Version: 0.1.2
Release: 2017-02-27
Tested-With-Factorio-Version: 0.14.22
Category: Defense
Tags: Radar
Download-Url: https://mods.factorio.com/api/downloads ... _0.1.2.zip
Website: https://mods.factorio.com/mods/Tron842/ ... obs_plugin
LONG DESCRIPTION
Bob's radars and big poles are now affected by Big Brothers research. Also, fixes blueprint bug (mostly). Energy values have been rescaled to account for the new changes as well.
The mod will work standalone to patch the blueprint functionality
Credit to Afforess especially since most of the code is his.
Note: as the range of the MK5 radar is quite large if the map has not been generated yet it will take some time. Please be patient.
If there are any ideas to add or anything I have missed (or broke) please contact me in the comments section.
The mod will work standalone to patch the blueprint functionality
Credit to Afforess especially since most of the code is his.
Note: as the range of the MK5 radar is quite large if the map has not been generated yet it will take some time. Please be patient.
If there are any ideas to add or anything I have missed (or broke) please contact me in the comments section.
PICTURES
EXTRA INFO
see mod page for new energy draws of radars: https://mods.factorio.com/mods/Tron842/ ... obs_plugin
COPYRIGHT
Copyright 2017 Brody Atto
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
bugs
- The patch for the blueprints replaces the ghosts that have been placed with ghosts of the base version of the object so that construction robots can place them down. This means that if you remove the mod they will get removed from the blueprint as well. If I figure out a way to edit a blueprint as it is made I could fix this but have yet to find anyway. I doubt I will get around to fixing this*.
- As ghosts that are placed by the Lua are treated as destroyed objects the will eventually disappear. I tricked them into haveing a time to live of about a year but this causes a small artifact to stretch right of the ghost where the time to live bar would be. To get around this would require fixing the previous issue and thus I also doubt I will get around to fixing it*.
*If anyone has any ideas on fixing these please let me know and I will look into it.
- As ghosts that are placed by the Lua are treated as destroyed objects the will eventually disappear. I tricked them into haveing a time to live of about a year but this causes a small artifact to stretch right of the ghost where the time to live bar would be. To get around this would require fixing the previous issue and thus I also doubt I will get around to fixing it*.
*If anyone has any ideas on fixing these please let me know and I will look into it.
CHANGELOG
Changelog:
0.1.2
0.1.2
- + added support for large power poles
+ Kind of fixed blueprint bug from Big brother
+ Increased power requirements
- + Release