[MOD 0.16] Swarm 1.2.0

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Sacredd
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Re: [MOD 0.14] Swarm 1.0.6

Post by Sacredd »

Thank you for this great mod.
Unfotunatly it crashes our dedicated multiplayer server.
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Server log:

Code: Select all

11503.625 Error MainLoop.cpp:788: Exception at tick 6533671: Error while running event on_entity_died (ID 4)
__Swarm__/control.lua:64: attempt to index field '?' (a nil value)
11503.625 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Error while running event on_entity_died (ID 4)
__Swarm__/control.lua:64: attempt to index field '?' (a nil value)"
11503.625 Info ServerMultiplayerManager.cpp:658: mapTick(6533671) changing state from(InGame) to(Failed)
Supercheese
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Re: [MOD 0.14] Swarm 1.0.6

Post by Supercheese »

Hmm, any other mods? Any more context for when the crash occurred (e.g. right away, half-way to a rocket, extreme endgame)?
Supercheese
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Re: [MOD 0.15] Swarm 1.1.0

Post by Supercheese »

Updated for Factorio 0.15.

Only new feature is integrating with the in-game mod options (Options -> Mods):
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The funky cut-off text on the left should be fixed by Factorio 0.15.2. :)
SunTroll
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Re: [MOD 0.15] Swarm 1.1.0

Post by SunTroll »

Do you plan to update this mod (and EMP Biters) to 0.16?
Supercheese
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Re: [MOD 0.15] Swarm 1.1.0

Post by Supercheese »

SunTroll wrote:Do you plan to update this mod (and EMP Biters) to 0.16?
Yes, I'm working on updates for my mods over the Christmas holiday.
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Re: [MOD 0.16] Swarm 1.2.0

Post by Supercheese »

Version 1.2.0 released!
Just a simple compatibility bump this time, although this did include re-doing the changelog to support in-game viewing.
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CopperBoltwire
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Re: [MOD 0.16] Swarm 1.2.0

Post by CopperBoltwire »

Love this mod... The aliens are boring enough as it is. But this mods makes them more... interesting to say the least.
Sure i lost many "hardcore" type games with this mod, but just part of the fun challenge with this mod.
So thanks for the continued maintenance!
Illiander42
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Re: [MOD 0.16] Swarm 1.2.0

Post by Illiander42 »

Any chance of getting a compatibility patch for this to work with Rampant, Natural Evolution and Bob's enemies?

My Physical Titan's weren't swarming.
TheSAguy
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Re: [MOD 0.16] Swarm 1.2.0

Post by TheSAguy »

It already is for NE and Bob's, but not Rampant.
Illiander42
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Re: [MOD 0.16] Swarm 1.2.0

Post by Illiander42 »

Oh, ok.

I don't actually know which biter types are from what between those three. I just know that the Titans weren't splitting on death and would like them to.
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【0.17】Swarmageddon Difference?

Post by i_i »

https://mods.factorio.com/mod/Swarmageddon What the difference between these two in the coding? which one works better and what are the differences of these two mods? or this is just the Updated Version?
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