[MOD 0.14-1.0]Helmod: Assistant to plan its base.

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kamanu
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by kamanu »

Image

This mod sounds like just what I need.
However I encountered an issue in using it.
See the screenshot above. The UI doesn't show completely.
Display resolution ist 2560x1440. Already tried a different scaling option in the graphics menu, but that doesn't seem to be the trick.

Regards

kamanu

Helfima
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Helfima »

@kamanu have you try Options/Mod/Per player? you can put free screen size
free_size.PNG
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Helfima
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Helfima »

@pezzawinkle version 0.6.6 fix technology, u can try it

now we can choose container :)
container info

Eluvatar
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Eluvatar »

Hi, great mod! I've been looking for something to help me setup my base and this is perfect (though a bit hard to understand at first).

I've noticed an issue with the resources screen, it seems like everything is offset by one and so it's hard to read.

Image

instant.sc
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by instant.sc »

I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
Full list of mods
Thanks for the great mod and hope you can fix it or help us avoid the problem, there is no viable alternative to this.
I can't attach the full desync report; uploaded it to mega instead:
https://mega.nz/#!lE9gFD4I!AcBIhRheQTNC ... xlu1-FsDE8
Attached just the log.txt file from it, in case it alone is helpful enough.
Also, the save on which it occurs.
Attachments
log.txt
log
(105.1 KiB) Downloaded 162 times
server.zip
save file
(23 MiB) Downloaded 139 times

Salty Wagyu
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Salty Wagyu »

How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll:

Helfima
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Helfima »

Salty Wagyu wrote:How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll:
You must select a technology, for sample "Worker robot speed" (infinite) (red)
Change production field by 100/2000 = 0.05 (yellow)
And see the number lab (green)
lab_number.PNG
lab_number.PNG (1.66 MiB) Viewed 9459 times

Salty Wagyu
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Salty Wagyu »

Helfima wrote:
Salty Wagyu wrote:How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll:
You must select a technology, for sample "Worker robot speed" (infinite) (red)
Change production field by 100/2000 = 0.05 (yellow)
And see the number lab (green)
Aha, thanks that helps. Was surprised it said 6K labs, then realised I meant 100 science a minute :p

Helfima
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Helfima »

instant.sc wrote:I and my friends are having issues with desync on 0.15.37.
The desync seems to happen when someone adds a recipe connected with Bob's fluids or when the "Add recipe" button is pressed after the fluids tab was selected.
resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod

instant.sc
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by instant.sc »

Helfima wrote: resolve in Helmod 0.6.7
it was a name conflict in a cache of my mod
Thanks a lot! We'll check it out when time allows.

Calecute
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Calecute »

I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod menu completely inside the screen, but at the cost of everything being smaller. My resolution is 1360x768.

Helfima
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Helfima »

Calecute wrote:I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod menu completely inside the screen, but at the cost of everything being smaller. My resolution is 1360x768.
can you post a screenshot, and try main panel location=left (game option 100%)

Sylian
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Sylian »

Hello Helfima

Your mod is really awesome, thank you for your work.
However, the latest build (0.6.8) doesnt work for me. I get an error, whenever i try to add any recipe.
HelmodError.png
HelmodError.png (890.68 KiB) Viewed 9315 times
Then when I try to open the helmod gui again i get an error message and the game quits to the main menu.
HelmodError2.png
HelmodError2.png (57.83 KiB) Viewed 9315 times
Kind regards
Syl

Helfima
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Helfima »

@sulian yes I saw, try last version 0.6.9 and if a page send error click icon of page and delete the bad line

Sylian
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Sylian »

Works perfectly again. Thank you!

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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by squisher »

Can you please update for 0.16 please please? :)

Helfima
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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Helfima »

squisher wrote:Can you please update for 0.16 please please? :)
I am working on it

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Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Post by Helfima »

v0.7.0 ready for v0.16

my mod since v0.6.10 have a help in game :)

rfvgyhn
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Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Post by rfvgyhn »

Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?

Helfima
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Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Post by Helfima »

rfvgyhn wrote:Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?
if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game with the mod the recipes should be there

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