Hello, in my build I have around 40 stations. So is not exactly the same case. First is all, what you are aming for with a dispatch system is a better usage of your mobile material. In my old base I have "normal" network so each pair of stations have a train to move things from one to other. In some cases l have more than one provider to serve one requester but they work so as soon as the cargo is empty they go and refill the train and come back so the twin is busy on it's assignment nearly all the time. In my smart system it continously poll the stations, find requests, then find a provider capable of delivering what it is needed and lastly sending a number of trains according to what was requested. I placed the depot somewhere between production and consumption. Normally the trains are not a problem since I always make chests buffers to coup with demand peaks. A trick to gain performance is to put all the providers in the beginning of the train schedule so they will be polled first and normally if it is properly dimensioned the trains will be delivered without having to go till the end of the list of stations. For a distribute system you'd have to do basically the same but for a subsystem so I cannot see the advantage vs a non-smart approach. What I'd do in your case is make 2 or 3 depots and serve different parts with different networks. I'm out now but I can elaborate and show you my system if you are interested in case it can help you. We can develop a new one also maybe ^^. I have a couple of features I'd like to include but once it is working so nice I'd better start a new base with the new system.doxsroxs wrote:Yes Choumiko, I want to be able to order any train to go anywhere from any existing station. (Im really surprised this is not in the base game already)Choumiko wrote:As in a train only has one station in the schedule (the depot) and gets sent to whatever station number is sent over the circuit network? The train would add the station to the schedule go there and wait for another station to go there etc (removing the non depot station whenever it leaves)?doxsroxs wrote:Is it possitble to remove the train routes completely and just send the train to a station number?
By removing the routes you mean making the goto station rule available for each train individually?
I do not see the need for a depot though since it could become a throughput bottleneck. I want to build a peer to peer system where the circuits to handle all train orders. (including refuel if needed)
I guess the stations will also need a unique station # that can be read and referenced even when they are not in a trainline.
The best scenario would be if new stations are assigned a unique station # when placed.
Cheers!