The mod is pretty much exactly as named. It adds one building, a tower that connects to the robot network and which allows the robots to recharge at it. It has a MUCH smaller catchment zone then the standard roboport, since it's not really designed to extend the network. It also can't store robots or packs inside it, since it's just a pole. but it has the same footprint as a small/medium electric pole, so it can be placed in tighter spaces. It also has the same energy draw as the current roboport, and therefore the same charging speed. I tried to balance the cost with that of the roboport. So it's a little cheaper since it would be physically smaller, but still not too cheap.
This is really my first MOD (the other tweak I posted earlier wasn't very complex) so I please beg your pardon if anything goes arye. I did try playtesting it repeatedly beforehand however, so I'm pretty confident there are no major issues outstanding. If there are any problems please let me know. I'd be happy to try and fix anything that comes up. Same with balancing issues. If you feel it's not effective or to cheap or whatever, I'd be happy for some suggestions.
Additionally, I'm not an artist. Not by any stretch of the imagination. I did my best though to put together something that doesn't make your eyes bleed or your stomach turn when you see it. If there's anybody out there with better modeling/drawing/cave-painting/artistry-thingy skills that's willing to help create a nicer image for this I'd be very appreciative.
Breakdown:
Robot Charging Station
- small coverage area
- no robot storage
- same energy draw as roboport
- small footprint, same size as small/medium electric poles
- unlocks at the same time as the Roboport
Version 0.1
- initial release
- Quick fix to solve some migration issues
- Refactored code
- Changed build cost/time to scale it down some more
- fix for blank image causing some crashes/errors