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darius456 wrote:It would be easier to fix it if you will describe how to reproduce it.
darius456 wrote:I'm sitting here over an hour, and I'm trying to reproduce this bug... bud have no luck. I was trying to increase/decrease shield thickness, its distance and left/right/up/down and no bug. Biters attack shield, biters were surrounded by shield, and no error... I will try biters + water, may by there is bug. - tried and no bug.
Please send me save game and mods, like before it will help a lot.
qi1989223 - By the way what is your native language.
Blind shoot HOT fix for qi1989223, test it and confirm that bug will not occur and I will make official update to v0.1.6, right now replace old control.lua to this new one. (see attachment)
in this picture(I was dismantle the power Generator)darius456 wrote:Once again I was trying to reproduce it but I cant. Is there assembly machine powered too? Try build one and try to produce something.
Hover your mouse overt the laboratory, energetic station, and force shield gen. and tell me is there any energy in devices... Electricity, electric demand.
I'm so sorry I didn't make myself cleardarius456 wrote:Tested Yous rave and your mods on my factorio and no bug, see movie LINK
Was before I changed prices... right now every shield cost the same for build its 1 energy cost, but each shield has different resistances which make higher tier more tougher then lower.qi1989223 wrote:but i think MK1 SHIELD WALL is more useful then MK5 SHIELD WALL
There is no need to create shield with health greater then 1, it might be 0.1...qi1989223 wrote:when shield wall destroyed by Bitters ,those shield wall seems like have not enough time to recharge (just 1HP,It's too easy to destroy )
GOOD,It's a good ideadarius456 wrote: There is no need to create shield with health greater then 1, it might be 0.1...
Suppose that you want create shield with dimension of 50 left 50 right, thickness 2, so you need 50*2+50*2+1*2 = 100+100+2 = 202 (+1*2 because of center shield position) walls If I create wall with full hp I should subtract all wall price for each wall in this case 1*200=200 energy points at start, if I would create wall with 50% of its life I need spend 100 energy point at start and then next 100 to heal wall to 100%, if I create wall with 1hp I need even less power on start, for mk1 [1/(max health)]*price*200 =(1/50)*1*200=50/200=0,25 energy point at start and 200-0,25 = 199,75 to heal. So you can instant create huge shield, and if generator has enough power it will heal it. Each case you need the same amount of energy.
You can try it but I don't guarantee it will work. When Factorio v0.10.1 will be released I will update all my mods.Hagop wrote:Has any one tried this mod in 0.10.x yet? Does it work?