[MOD 0.16] Upgrade planner

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Tyrindor
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Tyrindor »

So I just reach the point in 0.15 where I want to upgrade all my yellow belts... then realized I don't have this.

Any plans to update? Hope to see this soon!
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Bluedisaster »

Are you working on "Upgrade planner" for 0.15.X at the moment?
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Klonan
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Klonan »

Bluedisaster wrote:Are you working on "Upgrade planner" for 0.15.X at the moment?
I've had a 0.15 version ready since before release, but its on my PC at the office and I've been ill, so haven't been in the office since Monday

Hopefully i will be able to upload the new version on Monday
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Biker
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Biker »

Klonan wrote:
Bluedisaster wrote:Are you working on "Upgrade planner" for 0.15.X at the moment?
I've had a 0.15 version ready since before release, but its on my PC at the office and I've been ill, so haven't been in the office since Monday

Hopefully i will be able to upload the new version on Monday
Noooooo, my yellow belts yearn to be replace :)
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Ahsous »

I kinda made a temporary fix for 0.15 until a real version gets released.
I removed the prerequisite tech and the gui strings are not working, but if you knew how the mod worked before it's usable.
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M16
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by M16 »

Klonan wrote:
Bluedisaster wrote:Are you working on "Upgrade planner" for 0.15.X at the moment?
I've had a 0.15 version ready since before release, but its on my PC at the office and I've been ill, so haven't been in the office since Monday

Hopefully i will be able to upload the new version on Monday
This quote was linked to on Reddit, and for a second i thought you were talking about .15 in general because of the I've had a 0.15 version"
Jürgen Erhard
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Jürgen Erhard »

Klonan wrote:
Bluedisaster wrote:Are you working on "Upgrade planner" for 0.15.X at the moment?
I've had a 0.15 version ready since before release, but its on my PC at the office and I've been ill, so haven't been in the office since Monday

Hopefully i will be able to upload the new version on Monday
Get well soon! No, I'm not 100% egotistical here, just... 10%? 20%? ... 90%? ;-) I do value you not just for your mods. :D (And I just tried to hack this to get it to run, but... not much success.)
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Mooncat
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Mooncat »

Klonan wrote:I've had a 0.15 version ready since before release, but its on my PC at the office and I've been ill, so haven't been in the office since Monday

Hopefully i will be able to upload the new version on Monday
Get well soon! Maybe FactorioBot can do something for you?
Wait... it is releasing new builds on Saturday and Sunday!
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steinio
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by steinio »

Hi,

do i remember right, that it is planned to add this to vanilla?

Greetings, steinio.
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Animar
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Animar »

steinio wrote:Hi,

do i remember right, that it is planned to add this to vanilla?

Greetings, steinio.
This Mod should have been in Vanilla since version 0.14 at least thats my humble opinion. Upgrading your belts manually is a big pain in the A... , I onestly see no reason why this shouldn't be a vanilla feature, BY NOW.
Even smal Factories easyly surpasing 5K used belts, doing them all one by one in every twist and turn makes Stupid bot based Factories even more tempting.
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Hamsterman »

Animar wrote:
steinio wrote:Hi,

do i remember right, that it is planned to add this to vanilla?

Greetings, steinio.
This Mod should have been in Vanilla since version 0.14 at least thats my humble opinion. Upgrading your belts manually is a big pain in the A... , I onestly see no reason why this shouldn't be a vanilla feature, BY NOW.
Even smal Factories easyly surpasing 5K used belts, doing them all one by one in every twist and turn makes Stupid bot based Factories even more tempting.
I agree. But it seem there should be a possibillity to set static task to the robots. Like "upgrade belts", "upgrade factories", "put in modules in factories"
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by npuldon »

Is there a way that the rulesets can be imported between games so they do not need to be created every game?

TIA
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steinio
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by steinio »

Maybe the global blueprint library can be misused for a fake transfer upgrade planner...
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Mooncat
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Mooncat »

Or maybe it should be implemented into vanilla Factorio.
SAME AS LASER BEAM TURRETS!
(With the fix of beam entity duration: viewtopic.php?f=6&t=45212&p=260364)
:P
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by RikkiLook »

Translations into Russian. (upgrade-planner_1.2.17)
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ru.zip
Translations into Russian.
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by AxeSlash »

This seems to have broken with today's Factorio update (see below).

Other installed mods I have:

Automatic Belt Planner
BeltIndicator
Fast Replace Underground Belt
Infinizoom
Killkrog's Blueprint Manager
Pipe Manager
Progressive Running
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UP Error.jpg
UP Error.jpg (120.67 KiB) Viewed 9062 times
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Brathahn
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Brathahn »

I have the same bug when upgrading yellow underground belts to red ones. yellow belts and splitters work fine
upgradebug.PNG
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Klonan
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by Klonan »

AxeSlash wrote:This seems to have broken with today's Factorio update (see below).

Other installed mods I have:

Automatic Belt Planner
BeltIndicator
Fast Replace Underground Belt
Infinizoom
Killkrog's Blueprint Manager
Pipe Manager
Progressive Running
Should be fixed now
RikkiLook
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by RikkiLook »

Translations into Russian. (upgrade-planner_1.2.18)
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ru.zip
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robyoublind
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Re: [MOD 0.14] Upgrade planner - v1.2.7

Post by robyoublind »

Klonan wrote:Should be fixed now
Judging by this thread, that wasn't the only thing that the last update broke in this mod. Could you please take a look at it? Nevermind, that seems to be Picker's fault.

Oh, by the bway, It would be nice to have the changelog on the mod portal sorted by the version.
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