![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
The 0.13 version is here: https://mods.factorio.com/mods/Klonan/KS_PowerCaptain Taz wrote:Is this mod compatible with the new versions of factorio still?
Sure, i'll update them in a whileAubog007 wrote:Hello, do you think it's possible for you to update your set of mods to .14?
Woohoo! I have become addicted to your mods, so now I can't play factorio because I'm on the latest beta :pKlonan wrote:Sure, i'll update them in a whileAubog007 wrote:Hello, do you think it's possible for you to update your set of mods to .14?
Just unzip the version you have, edit the json file in it to say 14 instead of 13, zip it back up and use that. There is very little difference between 0.13 and 0.14 except the MP code so I did this with all the mods which I was using that hadn't updated. It all works fine.Almalexia wrote:Woohoo! I have become addicted to your mods, so now I can't play factorio because I'm on the latest beta :pKlonan wrote:Sure, i'll update them in a whileAubog007 wrote:Hello, do you think it's possible for you to update your set of mods to .14?
Another thing: when rail tankers come to vanilla, do you know if your liquid diesel stuff or something similar might get implemented to power the locomotives, or, if not, would it be possible for you to make that happen through modding? It feels so weird to not be able to power diesel locomotives using diesel fuel... :p
(coal/solid fuel just feels like the sort of stuff that would be used to power steam locomotives, and those are, sadly, not a thing)
I uploaded a new version,Jürgen Erhard wrote:I just came back to a map I had running in the background overnight, and it had gone completely blackout. All steam, no solar (also no enemies and Crafted Artifacts), and my oil wells had run dry.
The curious thing is that all my wind turbines (~50, but I relied on steam) had shut down. And they only started up again the moment I placed an additional one. Steam generation had started moments earlier (manually...).
This reply is way late, but nobody else seemed to have answered your question.Jackielope wrote:Any particular reason you chose petroleum gas and light oil as the ingredients to make diesel fuel?
I ask since diesel fuel is on the heavy end of petroleum fuels. Petroleum gas is very often propane and butane, which are 3 and 4 carbon molecules, respectively. Diesel fuel's molecules have between 8 and 21 carbon atoms in them with 12 as the average, so using petroleum gas to make it doesn't make sense. If it was a combination of light and heavy oil then I could see it working better, and it would make the player figure out whether they want to make something with heavy oil besides lubricant or just to crack it down into light oil and petroleum gas.
Thanks for the report,Blanabba wrote:It seems like the diesel generator doesn't function properly in [0.15.13] if you use unbarreled diesel fuel. The generator just drains fuel at maximum speed. Fuel straight from a chemical plant seems to work fine, but barreling and unbarreling the fuel with vanilla barreling seems to somehow break it. Maybe it has something to do with the temperature of the unbarreled fuel being 0°C?
Do you have some other mod installed that might be affecting the diesel generator?thereaverofdarkness wrote:
20 light oil and 20 petroleum gas makes 30 diesel fuel. That much could also produce 3 solid fuel (75MJ), or if you are cracking light oil into petroleum gas, you can alternatively get 5 solid fuel (125MJ). So we can give each unit of diesel an energy value of either 2.5MJ or 4.1666MJ. The diesel generator is listed as consuming 16 fluid per second and has a listed power output of 639kW, however it took ~146 seconds to drain 200 diesel at max output and was generating 682kW according to the electric network. This gives it a fuel consumption rate of 1.37 per second, or 3.425/5.70833 MJ per second, for a fuel efficiency of 20% or 12% depending on how you produce your fuel. The 12% value is a more reasonable figure for most factories, given how valuable petroleum gas is, most people will not want to expend it from the natural refinement process but will instead use light oil only for fuel. This is a significant reduction in efficiency from the figures I calculated in 0.12 (~32% efficiency) and it is also a significant reduction in power output, as it used to be 2.6MW. It has an initial advantage in costing only one third as much time in a chemical plant to produce the same amount of fuel, but it loses this and more with its poor efficiency. At 12% base efficiency, it actually costs 4.444 times as much power to run the chemical plant to make diesel, including cracking light oil to petroleum gas, relative to how much power it costs to make solid fuel. This costs 61.376kW out of the diesel generator's 682kW production, and brings the actual un-moduled efficiency down to 10.9% (a 9% loss).
I must have. I upgraded all my mods and Factorio, and got the same stats as you. 8 MW, 16 diesel per second. I'm not sure what was inhibiting it from burning at full rate before. But it's still 12% efficiency if you're counting the 20 petroleum gas as 30 light oil being cracked into petroleum gas, relative to what you'd get by turning that light oil into solid fuel.Klonan wrote:Do you have some other mod installed that might be affecting the diesel generator?
I have tested it, and it outputs 8MW, and for 200 fuel gives 100MJ, so 0.5MJ per 1 fuel,
ImagesIf 30 dieself requires 20 light and 20 petro,
20 light = 50MJ
20 petro = 25 MJ
30 diesel = 75MJ
burning 30 diesel gives 15MJ, so its an efficiency of 20%
Ok, i've doubled the fuel efficiency, so now it consumes 8/s for the same power output, 200 units of diesel fuel will produce 200MJ when burnedthereaverofdarkness wrote:I must have. I upgraded all my mods and Factorio, and got the same stats as you. 8 MW, 16 diesel per second. I'm not sure what was inhibiting it from burning at full rate before. But it's still 12% efficiency if you're counting the 20 petroleum gas as 30 light oil being cracked into petroleum gas, relative to what you'd get by turning that light oil into solid fuel.Klonan wrote:Do you have some other mod installed that might be affecting the diesel generator?
I have tested it, and it outputs 8MW, and for 200 fuel gives 100MJ, so 0.5MJ per 1 fuel,
ImagesIf 30 dieself requires 20 light and 20 petro,
20 light = 50MJ
20 petro = 25 MJ
30 diesel = 75MJ
burning 30 diesel gives 15MJ, so its an efficiency of 20%
50 light oil = 5 solid fuel (125MJ)
30 light oil = 20 petroleum gas
20 light oil + 20 petroleum gas = 50 light oil
Since most factories are lacking petroleum gas more than anything else, most people will effectively have 12% efficiency, not 20%.