[MOD 0.12.x] Electricity by XyLe

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Ken™
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Re: [MOD 0.12.x] Electricity by XyLe

Post by Ken™ »

Korean locale for 1.3.2
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locale.cfg
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Last edited by Ken™ on Thu Sep 08, 2016 7:39 pm, edited 1 time in total.
Yemto
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Re: [MOD 0.12.x] Electricity by XyLe

Post by Yemto »

I love this mod, and since it hasn't been updated to 0.13 yet, I decided to take a look at it, and I managed to get it to work. I haven't tested everything, so I'm not sure if there is any issues. But the solar panels and accumulators does generate and store power.

Since I'm not sure if I'm allowed to upload my fix, I just post what I did.

1. add this line into info.json. I put it above the description

Code: Select all

"factorio_version": "0.13.20",
2. Then in prototypes, open recipe-accumulators.lua and remove basic- from this line, it should be row 9

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{"basic-accumulator", 5},
3. Save the changes, and you are done.
Qon
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Re: [MOD 0.12.x] Electricity by XyLe

Post by Qon »

Yemto wrote:I love this mod, and since it hasn't been updated to 0.13 yet, I decided to take a look at it, and I managed to get it to work. I haven't tested everything, so I'm not sure if there is any issues. But the solar panels and accumulators does generate and store power.

2. Then in prototypes, open recipe-accumulators.lua and remove basic- from this line, it should be row 9

Code: Select all

{"basic-accumulator", 5},
Thanks Yemto. Hopefully I will have an update available later today.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Delcos
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Re: [MOD 0.12.x] Electricity by XyLe

Post by Delcos »

Managed to update it for 0.15.X, it will function as far as I'm aware.
Zip included as attachment.
Attachments
Electricity_XyLe_0_15Fix.zip
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