New Version!
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changelog:
0.1.0 initial release
- added liquid barrels.
- programmer art!
- Barrel!
0.2.0 Refining release
- added option to refine heavy/light up to petroleum gas
- added tar
- added composite wall
- may need to tweak the values a bit.
0.2.1
- removed heavy>light>petro recipes. in base now.
- made tar more tar-like
- new way to get tar
- brought barrels closer in line with 0.9.1. Crude will be the best barrels to transport unit-for-unit though.
0.2.2
- fixed sulfuric acid recipe
So far it's a simple mod that adds new barrels for Heavy Oil(brown), Light Oil(yellow), Petroleum Gas(blue), Lubricant(green), and Sulfuric Acid(red). Each barrel contains 20 units of the corresponding liquid.
New:
New version changes things a bit, tar is now considered a by-product, the crude>heavy/tar recipe exists as an easy way to create tar and to give a fast/easy oil production line. I'd like to move this to an early game building at some point as an oil industry starter recipe. The other added recipe is mainly a logistically complicated but efficient way to process crude.
Barrels got bumped up to 20 units a piece. I know crude is 25 but I like the slight variation, adds complexity.
I'm experimenting with fluid density in this release. Tar should be pretty thick and a pain to move in pipes, pumps will be useful here. I intentionally left out tar containers for now to see how piping a super-thick fluid around the factory plays out.
Recipes:
10 Crude -> 5 Heavy Oil + 5 Tar @Chemical Plant
6 Crude + 4 Sulfuric Acid -> 2 Plastic + 2 Tar + 6 Petroleum Gas
Composite Wall:
5 Stone + 2 Tar = 1 Composite Wall
Installation:
Drop the OWL folder into your mods directory.
0.2.2 Dropbox link ZIP