[MOD 0.15.x] Invulnerable Rails and Poles

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Ranakastrasz
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[MOD 0.15.x] Invulnerable Rails and Poles

Post by Ranakastrasz »

Invulnerable Rails and Poles

Description:
  • Big Electric Poles and Railtrack are invulnerable, and ignored by biters.
    Removing this mod will not make them vulnerable again, but newly placed entities will be vulnerable.
Details:
  • Factorio Version: 0.15
  • Released: April 13th 2017
  • License: MIT License
  • Tags: Rail, Electricity, Defence
Download
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Invulnerable-Rails-and-Poles_15.1.2.zip
(30.9 KiB) Downloaded 192 times
--[/b][/color]

LONG DESCRIPTION
TODO
CHANGLOG
Last edited by Ranakastrasz on Mon May 29, 2017 10:02 pm, edited 2 times in total.
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mrb726
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Re: [MOD 0.14.x] Invulnerable Rails and Poles

Post by mrb726 »

Image

As far as I can tell it works fine, except that if you delete a pole it leaves a blank "energy needed" and I can no longer place poles there.

Edit: Wanted to make sure it was this mod causing the issue; I tried disabling the mod and recreating it and I couldn't. The no energy alert never did go away though.
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Ranakastrasz
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Re: [MOD 0.14.x] Invulnerable Rails and Poles

Post by Ranakastrasz »

That makes no sense. I've deleted poles with the mod installed and the problem doesn't occur.

What I really want to know is how poles have a power indicator. They don't normally.

Those look like consumers of some kind actually, because of the 0 size collision box implied by the blue plusses.

That said, this mod prevents blueprints from working, so I am going to remove the mod from the portal until I figure out an actually functional method.
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leoch
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Re: [MOD 0.15.x] Invulnerable Rails and Poles

Post by leoch »

So is the 0.15 release fully functional? If so, this sounds great.
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Ranakastrasz
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Re: [MOD 0.15.x] Invulnerable Rails and Poles

Post by Ranakastrasz »

As far as I can tell, Yea.

Works in my current multiplayer game at least.

A Patch fixed the issue where biters would attack invulnerable entities, so this doesn't have to make them neutral anymore, so it works great.


That said, apperently this got implemented in the base mod, so its kinda irrelevent now. Unless Rampant has a serious issue I probably won't be maintaining this.

Edit: Apperently the "Serious Issue" is that it doesn't work on existing games, so you have to start a new game for it to take effect.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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