I think you got confused by the way it's displayed.
Any dependency with ? listed on it is not missing - it's an optional dependency used for mod load order handling if that mod is actually present.
[Official] ShadowsComboPack 0.12.29
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- Manual Inserter
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- Joined: Wed Jun 08, 2016 7:39 pm
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Re: [Official] ShadowsComboPack 0.12.29
Hm okay..
is Tenemut so rare?!
is Tenemut so rare?!
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- Manual Inserter
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- Joined: Mon Aug 29, 2016 11:12 am
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Update?
Are you gonna update this pack to factorio .13?
Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file.
also how do i disable auto updates?
Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file.
also how do i disable auto updates?
- darkshadow1809
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Re: Update?
Sorry for the very late response. But its very simple nowadays to put your own modpack together of the simplicity in the mods portal and the ingame GUIguyfromnowhere wrote:Are you gonna update this pack to factorio .13?
Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file.
also how do i disable auto updates?
Sorry for everyones letdown but I have no interest in keeping this up to date anymore. For a while now.
I do however have a new mod upcoming soon thats gonna quite be a change from every other mod.
ShadowsModpackDevelopment
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- Manual Inserter
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- Joined: Thu Mar 09, 2017 2:04 am
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Re: [Official] ShadowsComboPack 0.12.29
I don't know if this is still an active modpack but there is an error.
Treefarm-lite 0.3.3.zip/info.json(7): invalid code sequence
Im running Factorio version 0.14.22 on windows 10
Treefarm-lite 0.3.3.zip/info.json(7): invalid code sequence
Im running Factorio version 0.14.22 on windows 10