[Official] ShadowsComboPack 0.12.29

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orzelek
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Re: [Official] ShadowsComboPack 0.12.29

Post by orzelek »

I think you got confused by the way it's displayed.
Any dependency with ? listed on it is not missing - it's an optional dependency used for mod load order handling if that mod is actually present.
Clenbuterol
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Re: [Official] ShadowsComboPack 0.12.29

Post by Clenbuterol »

Hm okay..
is Tenemut so rare?!
guyfromnowhere
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Update?

Post by guyfromnowhere »

Are you gonna update this pack to factorio .13?
Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file.
also how do i disable auto updates?
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darkshadow1809
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Re: Update?

Post by darkshadow1809 »

guyfromnowhere wrote:Are you gonna update this pack to factorio .13?
Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file.
also how do i disable auto updates?
Sorry for the very late response. But its very simple nowadays to put your own modpack together of the simplicity in the mods portal and the ingame GUI

Sorry for everyones letdown but I have no interest in keeping this up to date anymore. For a while now.
I do however have a new mod upcoming soon thats gonna quite be a change from every other mod.
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Black_Knight836
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Re: [Official] ShadowsComboPack 0.12.29

Post by Black_Knight836 »

I don't know if this is still an active modpack but there is an error.
Treefarm-lite 0.3.3.zip/info.json(7): invalid code sequence

Im running Factorio version 0.14.22 on windows 10
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